something that obstructs or hinders progress.
That means it can be anything, even say a monster in a RPG. Sooooo proposal #1:
CSObstacleRP (RP is Role Play)
There will be groups of 2-3, depending on the total amount of people in the camp. Classes will consist of the Navigator, the Technician, and the Explorer.
Job Descriptions:
Navigator -- Can oversee the total progress and relay any information they find necessary to the Explorer. Will not be necessary if in groups of 2.
Explorer -- Undergoes the physical task of getting to the end of the obstacle, which will consist of random walls blockading their path and other things. Will be blindfolded if there is a Navigator. (I haven't considered why they have to go to the end of the obstacle yet. Maybe for the sake of finishing it or there may be a crucial hint that can help the Technician.
Technician -- The person who does all the programming to move onto the next level.
The amount of levels will depend on how long/fast each level is. Each level will get progressively harder and so will the obstacle course. The catch is that each level will have to be completed under the time limit which will also depend on how long it takes the complete each level. The difficulty and experience of the obstacle will increase if we have more room. This will most likely be indoors somewhere. To make things interesting if it were in groups of two, it can be in a dark room and the explorer has to use a flash light to navigate their way to the end. This can also be in a maze-like fashion with an addition of random walls that you have to crawl under or go over. If the group doesn't finish under the time limit, they have to restart and change classes. This way, everyone gets to experience everything and everyone learns.
If you are interested in this idea, I can answer or try to answer any questions you have. This is only an idea and I might think of some more but yeah.