Jelly Runner - 2015 - Unreal Engine 4
A four day gamejam challenge project, this is an Unreal 4 version of the Gamemaker game made in first year by two of our team members, Jackson Rolls-Gray and Mitchel Leatherdale. The player must avoid obstacles and collect gems while they are constantly pursued by a ball of ice-cream. This is our first attempt at building a game with mobile devices in mind.
My roles in this project involved blueprint programming, modelling, Android prototyping and level design.
Made with Jackson Rolls-Gray, Mitchel Leatherdale and Sam Beale.
(Development Videos)














