In the eternal words of Jack Danger; What’s up internet?
After a little hibernation, I’m back at it with more tutorials/ruleset write-ups! I could make any number of the usual excuses for a lapse in posts (holidays, laziness, anxiety, work yada, yada); but that’s not productive so instead I’ll just dive in.
Today I’m featuring this Jurassic Park vid from Pinball 101 (or Pinball 102, as the videos are titled). I had no idea that Pinball 101 did some rules/tips vids and I was delighted to come across their Youtube channel while trying to study up for an away league game a few weeks ago. More after the jump!
Jurassic Park; (Data East, 1993). Design by Joe Kaminkow, John Borg and Ed Cebula. Software by With art by Markus Rothkranz. Sofware by Neil Falconer, Lonnie Ropp and John Carpenter.
Objectives: 1: Start Tri-ball to get to CHAOS and collect super T-rex and super jps. 2: Get to System Failure via completion of all computer screens.
Skill Shot: Video mode; shoot the dino with the trigger. A hit dino is worth 2mil on Ball 1, 3mil on Ball 2, and 4mil on Ball 3. If the skill shot is made, Super Pops starts. The Turbo Bumpers are worth 100k during Super Pops. Every completions of the Turbo Bumpers is worth 1mil.
Start Tri-Ball: To lite Tri-Ball, hit all species stand-up targets. The lit boat dock also spots these shots. Mr. DNA also lites Tri-ball as does using the Smart Missle button (it’s better to save this for during Tri-Ball or Chaos). To start Tri-Ball, hit the T-Rex or the raptor pit a few times. During Tri-Ball, the ramp scores a 15 mil base JP and the inner loop scores the base 15mil + and additional 15mil. Spell C-H-A-O-S by hitting Chaos targets @ bumpers, the ramp and @ all scoops. Each CHAOS letter scores 5mil. Shoot the missile and score a CHAOS letter if down to one ball. Spelling CHAOS during Tri-Ball starts 6 ball play and the CHAOS letters have to be shot again with each shot being worth 10mil. After spelling CHAOS, feed T-Rex. Shoot the Boat Dock and then T-Rex for 50mil. The 2 Super JPs (the loop and the ramp) are worth 100mil per ball in play w/ 15mil bonus for the loop shot. When both sjs are collected, CHAOS restarts and continues with 2 balls.
Get to System Failure: Complete all Computer Screens. Light the Control Room by shooting the power shed scoop. It can also be temporarily lit via inlanes. The left inlane also lites the Boat Dock. Bumpers select the next screen when the Control Room is not lit. All computer screens increase in difficulty; Escape Isla Nublar being easiest and Mosquito being the hardest. The Screens are as follows: 1. Escape Isla Nublar: Pops, Boat Dock and the inner loop score a starting “Escape value” of 21mil and counts down 1mil every second. Each shot score the value + 10mil. The Mode ends after 10mil is counted down. 2. Spitters: Shoot any of the 3 Dino targets 3 times in 20 seconds. The first hit is 5mil, the second 10mil, and the third is 15mil for a total of 30mil. 3. Feed T-Rex: Shoot T-Rex within 30 seconds for 30mil. Right flipper>left loop>to upper right loop (like the Picard Maneuver). This is important to master for use during Tri-Ball.
4. System Boot: Shoot the scoops within 15 seconds for 5, 10, and 15mil. The Smart Missile can be used to score the total of 30mil. 5. Stampede: Stampede is automatically lit at the beginning of each game. 20 seconds each target score 300k and increases by 10k for each hit. T-Rex scores for 5mil. 6. Lite Extra Ball: Boat Dock for EB. Extra Ball is worth 25mil when EXB is disabled. 7. Electric Fence: Get Timmy off the Electric fence by making 20 shots to pops/slings in 20 seconds for 30mil. The Smart Missile can be used to save Timmy. Using the Smart Missile in this round will save Timmy and award the 30mil. 8. Velociraptor 2-Ball: The boat-dock is lit for a 2-ball MB. The Smart Missile will also start 2-ball if the boat-dock is lit (except when Tri-ball is also lit). Raptor JP will be lit at the Raptor Pit. Raptor JP’s have a base value starting at 7mil and increase by 2mil for every JP collected. Tri-ball cannot be started during 2-ball.
9. Raptor’s Rampage: The Raptor Pit is lit during this timed round. Hitting the Raptor Pit awards the indicated value (somewhere between 5mil-10mil).
10. Bone Busting: Shoot 3 ramps in 25 seconds to 20mil.
11. Mosquito: Shoot captive ball within 20 seconds for 5mil. This value increases by 1mil each time the captive ball is hit.
Other Stuff:
T-Rex Bounty: A bounty value that can be carried between balls and games. Spell T-REX by hitting the T-REX, the T-Rex Bounty (or the Paddock JP) is awarded. The Bounty begins at 5mil and goes up by 100k for each ramp shot. Progress towards spelling T-REX is indicated by four red lights above the rules card.
Mr. DNA; Certain number of ramp shots (7? Less? Most rules/forum posts I’ve read indicate that it may be fewer) lites Mr. DNA at Hammond’s Bunker. Mr. DNA offers a choice between 3 selections, which are randomly selected from the following: 5M, 10M, 15M, 20M, Super Pops, Million Pops, Complete Egg, Light Special, Runaway, Extra Ball (at the Boat Dock, )Runaway Score (Hurry Up, 20M down to 5M), Runaway Two-Ball (Hurry Up, 10M down to 5M), Light Tri-Ball, Spitters Double Round, Advance Park Revenue, Advance Raptors 5mil, Raptor Pit Value Held, Award Lit CRT, Super Egg, Bonus Held. Select the award by flipping or using the trigger.
Park Revenue: Small value awarded by hitting Hammond’s Bunker when lit via the right inlane. The award is valued at 500; at the start of each ball and increases by 30k for each Turbo bumper hit. The value does not hold over the the next ball.
Victory Lap: When a replay value is reached, the ramp will be lit for a Victory Lap for 30 seconds. 5 consecutive ramp shots are worth 5mil (ea.) and the 6th is worth 25mil. Victory Lap totals max out at 50mil. Smart Missile cannot be used to complete the Victory Lap. Apparently this feature was popular with Data East machines and Jurassic Park was the last to use Victory Laps.
Death Saves and Bang Backs*: If a Death Save or Bang Back is accomplished (when a ball rolls over an outlane switch and then another sensor is tripped before landing in the trough), an award of 3mil is given, along with a neat animation of a skeleton TREX changing back to regular TREX. Now that I think of it, this would be a cool idea for The Walking Dead or Alice Cooper; A dead guy turns into a Walker or a zombie or something? I don’t know much about the WD tbqh.
*Special Service Announcement: NEVER DEATH SAVE (or Bangback) DURING TOURNAMENTS. And probably not while playing with other people, too. You’ll be DQ’d and could potentially fuck up your wrist/the pinball machine. Also you sort of look scary/like a jerk to people who are new to the hobby.
If you’re in Chicago, Jurassic Park is usually available to play at Emporium Logan square. If you’re not in Chicago, check out PinballMap to see if there’s one near you!








