#jpowell !!!! #Buomgyorny #BuenosDias #GoodMorning #BonJour #BomDia #BonDia #GutenTag #Namastè #wd57 #walsat #sfttdwfbac (presso Hogar, Dulce Hogar) https://www.instagram.com/p/Bq4aAIPlQ3h/?utm_source=ig_tumblr_share&igshid=11dh2537nu4rs

#dc comics#dc#batman#bruce wayne#batfam#dick grayson#tim drake#batfamily#dc fanart



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#jpowell !!!! #Buomgyorny #BuenosDias #GoodMorning #BonJour #BomDia #BonDia #GutenTag #Namastè #wd57 #walsat #sfttdwfbac (presso Hogar, Dulce Hogar) https://www.instagram.com/p/Bq4aAIPlQ3h/?utm_source=ig_tumblr_share&igshid=11dh2537nu4rs
GDC 2012 - Players Change but the Game Remains the Same
By: Jay Powell I’ve been attending GDC since 1999 (I think) and it’s always a refreshing change to see the developers in our industry in their own element. This isn’t E3 where marketing and noise rules supreme, it is a concentration of the folks that truly make the games we love. I spent my days in San Francisco bouncing between meetings and catching up with what’s new on the business side of the coin and it all seemed wildly familiar. The game industry rolls on, platforms change, business models change and the companies change, but we’re seeing another cycle now. We are on the front end of another big boom for the industry. I spoke to several companies who are now having the same discussions we had five years ago (in a good way). Successful games in the mobile and social space now require real marketing efforts, licenses in some cases, and true polish. One could argue that this is going to push us into the same derivative work we see with sequel after sequel in the core space and that’s not a horrible argument but it simply is not true. The option always exists for a small group to come together and release something fantastic. Having “publishers” (and yes the quotes are intentional) are going to help promote and create some really jaw dropping games such as Infinity Blade Dungeons, but you also have small studios like Imangi Studios releasing Temple Run. The mobile world is not closed off like the PC retail market or console games. You can still release something new and original but that bar is getting higher and higher each week. The next few years in this industry are going to be fun. I’m thrilled to be working with a studio who is sitting on the front end of this wave!
ZeeGee Coming to GamesBeat and Casual Connect!
ZeeGee is happy to announce that we will be at both GamesBeat (July 12-13) and Casual Connect (July 19-21) this year. Our CEO, Dustin Clingman, will be at GamesBeat, and those of you at Casual Connect will get a chance to meet both Dustin and our Director of Business Development, Jay Powell. Be sure to introduce yourselves! If you'd like to meet up with either of these guys, shoot an email to [email protected]. We'll see you there!