junkverse replied to your photoset: I actually remembered seeing some of the old...
so, the takeaway from all this is that Miki is fantastic in every iteration of Devilman
honestly the only takeaway from Devilman that matters

#dc#dc comics#batman#bruce wayne#dc fanart#dick grayson#batfamily#batfam#tim drake



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junkverse replied to your photoset: I actually remembered seeing some of the old...
so, the takeaway from all this is that Miki is fantastic in every iteration of Devilman
honestly the only takeaway from Devilman that matters
JunkSona ID Cards - Blanks
AUTOMATON SAMPLE / About
BORROWER SAMPLE / About
JUNK GIANT SAMPLE / About
HUMAN SAMPLE / About
JUNKTOWN CANON
Background Brushes by Obsidian Dawn, Do NOT Remove Credit
40 and 44?
40. who i wish i could bejeff mangum without the night terrors
44: a random fact about anythingsomeone was telling me about prop money in films the other day, and told me that they are legally required to be one-sided and must be 75% smaller or 150% larger than real banknotes.
Hello! Quick question - if our piece gets in, how long should we wait after the zine is published to post our fic on our tumblr/ao3 account/what have you? Or would you prefer the pieces remain exclusive to the zine?
hello! we haven’t yet decided on a specific time period but we’re most likely going to give the go-ahead for zine writers to post their fics to their ao3/other fanfiction accounts a month or two after the zine’s official release. this way your work still gets to the main audience, but hopefully people will be encouraged to buy the zine too!! other things we’re considering include zine-only shorts and exclusives :]thank you for your question!!
What is the JunkVerse? And What is JunkTown Canon?
1. The JunkVerse is an alternate Steampunk Earth set eons in the far-off future. The conditions are largely post-apocalyptic, but improving slowly as time passes. The original continents of Earth exist, but changes are acceptable – people would likely know where a place like Italy is for instance, but newly emerged continents and islands will have formed from the natural processes on Earth, as well as from human intervention, which opens up a realm of possibilities for character locales and transportation.
2. The Cloudside is a new part of Earth inhabited by humans – it is a realm that can only be inhabited by those who have airships. It lifts humans above the pollution and cold of the ground world, at the price of being a risky existence where even a small technical malfunction can bring down a city of ships. The formerly rich and mechanically savvy are the ones who live up here. Junk Giants are usually too large to inhabit airships for any lengthy periods of time, and with most being opposed to leaving the ground, this is a place where you will almost never find a giant.
3. JunkTown proper exists in the mountainous regions of the north. The valley where the town exists is an enormous former open pit mine with buildings interspersed in the valley, flanking the descending carved pathways, and around the rim. The pit was originally used for the dumping of industrial scrap, and as a graveyard for decommissioned airships. Most of the trash was retrofitted into buildings by the robots that have called JunkTown home since they were dumped there. What couldn’t be used was slowly removed as the town grew. Some of the newer buildings were made with more traditional building processes, and will look more familiar than the ancient structures like the library, created from the hull of a massive ship. Many towns have popped up in similar manners across the junkyard strewn globe.
4. Technology is advanced in a deranged and post-apocalyptic Steampunk/Junkpunk manner. Things are highly advanced but ground folk especially usually don’t bother to make things sleek and what we know as “modern.” The new is built from the scraps of the old – a phoenix rising from the ashes of an ancient trashed empire of humankind. Just not nearly as pretty.
5. Scavengers roam the land in a very dystopian, Mad Max sort of style, but much more practical. Caravans of vehicles are again put together from the scraps of anything that can be found, so the potential for vehicular homes is practically endless.
6. A myriad of new diseases plagues the groundworld and cloudside alike. The most feared is known as the Cocytus Virus, which causes a hemorrhagic fever more aggressive than Ebola. This virus is incredibly rare, but when an outbreak hits, very few survive aside from robots, and the disease resistant Junk Giants who rarely experience the disease as more than a mild flu. Kind Junk Giants may give supportive care to humans and even borrowers – with enough intensive treatment, some may pull through the disease. Usually though, this disease leaves ghost towns in its wake.
7. The climate on this eons older earth tends to be extreme. Temperate zones are rare, and when storms hit, it can button down a town for weeks to months at a time. Scavengers have come up with many ways to make weather resistant vehicles to keep up their travels as they pass through the awful weather, and the abundance of underground tunnels and caverns allows for weather-proof travel within towns.
8. Junkverse animals are intelligent and hardy to have survived the extreme conditions on earth. Like the sentient populations, they have evolved in many different ways to survive, from being hardy and small to being huge and tank-like. Regardless, many are fearsome. Domesticated animals and livestock are rarer than in ages past, but still seen around the globe.
9. Agriculture is no longer carried out on an industrial scale, and Junk Giants are the predominant farming class, with borrowers coming in second. Humans have rarely been so patient as to figure out the nuances of growing crops in the new extreme climate, but there are some who have stuck it out. High tunnel greenhouses are especially useful for growing crops, and are the most common way to identify a farm.
10. Clean water is not easy to find, so water purification is a priority for many towns, and often the driving force of travel for organic species. Desalination of ocean water is a common way of attaining potable water, as are creative filtration devices. Where there is a town, you will usually find water, and water purification will be a major factor of that town’s economy unless it is primarily inhabited by non-organics like robots.
All of this combined, along with the individual character design canons, make up JunkTown Canon. If you want to create a character in this universe, it is asked that you follow these rules, and create your avatars in order to suit the universe instead of bending the universe to your will. There is a lot of creative space allowed with this canon, please respect it and at least credit the blog when you make a related post, if not the canon creator: @kelly-scribes
About JunkTown Borrowers
Borrowers, the little people who dash around in the walls, have long existed in the Junkverse – they have been a part of myth and legend for centuries, spurring human stories about fairies and tiny magical beings bearing good fortune. Borrowers aren’t quite as spritely and majestic as legends say, but meeting one outside a hidden encampment is certainly a lucky occurrence. More recently though, humans have begun to see the clever small folk as a breed of pest.
These tiny humanoids thrived when humans began to take to the skies during the apocalyptic great wars and the skyship rapture. With their long-time rivals for space and resources largely gone, and one of their biggest threats removed, borrower populations boomed throughout the planet earth. Easily taking advantage of the leftovers discarded from sky ships by wasteful humans.
You will almost never see a borrower town right out in the open, however. These tiny people continue their traditions of secrecy, some even still living in the remaining homes of bigger folk. Borrower settlements are often found hidden underground in tunnel systems, suspended high in treetops away from predators, or up in the high alpine regions where bigger life is scarce. These resourceful little ones can build, tame animals, and do anything the bigger folks can, just at a comparatively smaller scale. Some borrowers have even evolved to take on some slightly animalistic features to help them survive in their environments. The little people are ever-adaptive and resourceful, and they will never give up without a fight.
Common Physical Traits:
Tend to be around 4-6 inches in height, though some variance can be present depending on environmental needs.
Hearty, but not invincible by any means. Borrowers can take a hit, surviving blows that would be comparatively fatal if scaled up to larger species. Their robust bodies can only take so much, however, and their small scale makes it easy to be accidentally crushed, eaten by predators, etc. None of which are survivable by any means.
Borrowers are comparatively faster and can jump higher than their bigger rivals – if a human was reduced to borrower proportions, they would never be able to achieve the natural physique of these evolutionarily adapted foragers.
Some lines of borrowers have developed features to survive their environments – tails, larger ears, finely tuned olfactory senses: they adapt to survive. They are still majorly humanoid though – upright, bipedal, opposable thumbs, hair instead of fur, etc.
Some borrowers communicate with bigger species, but this is a dangerous endeavor. ESPECIALLY borrowers communicating with JunkGiants, who are peaceful and kind, but can easily be turned deadly due to a tiny accident.
Borrower Sample ID Cards - Kelly “Clickspring” Clock, Brook Jackson Hyde, Saqui Burbek, and Cio Vulcan
ABOUT BORROWERS
JUNKTOWN CANON
Characters © @kelly-scribes/ @tinyscribes and @the-little-shoebox and @ruthlessamor
Junk Giant Sample ID Cards - The Featherson Brothers, AKA The Junk Brothers
ABOUT JUNK GIANTS
JUNKTOWN CANON
Characters (c) @kelly-scribes / @tinyscribes
Tribal Hawk (c) Pwnisim