i feel like as large companies increasingly turn towards multiplayer and like, size and graphical quality as the sole areas of innovation, the onus of development of actually innovative games--and single player ones, with a stronger focus on narrative and quality of narrative and gameplay--falls to indie developers. its an interesting split; obviously large companies are better equipped to make those open world, hundred-hour-long-cause-its-full-of-side-quests games, and online multiplayer games (which require, yknow, servers for people to play on), but theres nothing resource-wise stopping them from making something small and story driven. indie developers generally dont have the resources for big games, so in trying to create something novel the focus is pushed onto other areas--again, narrative, gameplay mechanics, even aesthetics.