Here's some hominid soft facial anatomy : )
The model on the right of frame, representing Australopithecus sediba, has been in sporadic progress for over a year now across a few programs, and I was able to create the model on the left of frame by conforming all the A. sediba elements to the Kabwe cranium (belonging to Homo heidelbergensis *or* H. bodoensis by some classifications). That latter process took place entirely in Blender over only a couple days, so I'm pretty happy with this method. While the skulls themselves aren't visible in these screenshots, they are part of the Blender file and were downloaded directly from MorphoSource, which was pretty helpful. Digital sculpture (SculptFab, SculptGL, 3D Builder, Blender), 2023-24









