SPONTANEOUS MINI REVIEW BECAUSE I REALIZED THAT I HAVENT FUCKING TALKED ABOUT FRAGMENTARY PASSAGE!!!!!!!!!!!!!!!
ok so. i actually really liked this one!
so uh. if you witnessed that incredibly long thread i made yelling about kh3 you will know that i. am not a fan of the look of modern kh. i think its kind of uninteresting compared to the delightfully cartoony style and just generally i dont like more realistic looks to games that already had a unique visual identity.
so im here to say that i think it works for 0.2! im a good way through kh3 and i dont think it works well there and ill get to that when i eventually review that game but. in 0.2 i think the new style fits the more dark tone very nicely, and the enviornments are absolutely gorgeous. like i came out of ddd thinking absolutely nothing could top symphony of sorcery in terms of world design and was proven wrong. the realm of darkness is my new favorite kh "world". for my mutuals who havent played kh, look at this!!! its absolutely gorgeous
and the environments are actually my favorite thing about this game. besides being beautiful, theyre also delightfully trippy and unsettling. theres a section where you have to climb up a seemingly never ending staircase, and every time you reach what you think is the top you hear aquas worst thoughts. a lot of the areas are twisted, destroyed versions of worlds seen in bbs. its very dark (fitting, for the realm of darkness) and honestly its a treat to just walk around admiring the view. the visual storytelling is as good as kh ever gets.
i briefly mentioned aquas thoughts a minute ago so ill bring them up again, her commentary adds a lot to the desolate atmosphere, and this game really feels like a character study. it shows her desperation, her worst thoughts, her hope despite everything, and its just genuinely good. i havent been able to say that about khs character writing since like. days. its GOOD.
i am. not a fan of bbs' writing. i think its got a good underlying concept with absolutely terrible execution, and it makes me wonder at times if the things i like about it were intentional or not. but this game takes the best written character of bbs and gives her more depth than they ever could before. i can say with confidence that aqua is one of the best characters in the series, and a lot of it is because of this game.
the tone here is very gloomy, but thats not really a complaint because the game is so short. the depressing atmosphere isnt too much to bear because youre barely in it for more than 2 hours. and i think that run time is EXACTLY long enough. it goes for exactly as long as it needs to tell the story and still give a moment to breathe.
as for gameplay. im not the biggest fan of the updated system. i like to think im open to change with kh's combat. i think the command deck has potential and the card system in com was fun and i actually liked days' panel system. but something about the way this new version of the system feels to play is just. unsatisfying. hits dont feel like they have any weight to me, and spells feel inconsequential despite being more grandiose than ever. its just not as good as it was before, and like its a sort of half assed replacement of reaction commands. the way they incorporated style changes into it was okay, but again its not as satisfying as it was in bbs. but maybe it was just satisfying in bbs because the rest of the combat there sucked
tldr, the things i care about in a game (writing and visuals) were fucking spectacular, but the gameplay definitely had room to improve. also if i ever have to fight a darkside again ill throw up and cry! 8/10, though im tempted to raise it to a 9 for the environments alone
so, kh1. its been. a little while since i played. so forgive me if the game isnt exactly fresh in my mind. theres maybe gonna be errors so please bear with me im trying my best.
this is probably the kh game i have the least thoughts on, which feels weird considering its the first game in the series, but i just dont have a lot of strong opinions on it. its a pretty solid game!
starting where i normally do, the gameplay is probably the worst aspect of the game. they really thought platforming would be a fun thing in this game, but its just. not. the physics are so bad oh my god. if i ever have to jump in kh1 again itll be too soon. the difficulty is also a little bit all over the place. i played on standard (like i do with pretty much every game) and i would randomly jump from breezing through the game to trying a hundred times to fight one boss. most of the time its not the fun kind of difficult, just frustrating. the only time i can remember the difficulty being fun is the last riku fight in hollow bastion. i wish more of the game was the fun kind of hard. strangely enough, i know a lot of people struggled with the riku race and fight in the tutorial, but honestly those were easy for me? i got the fight first try, and the race second. idk, get on my level nerds i guess?
the worlds here are hit or miss. some of them (mostly the original ones, hollow bastion and traverse town specifically) are just amazing and i love them. others are. uh. lets say getting rid of the tarzan world was the best thing to come out of copyright law. also, this game is the only one where i skipped an entire world (sorry atlantica, you fucking suck). so theres that. the disney worlds are probably my least favorite aspect of the game
the story is alright! i dont have much to say about it other than i think that its mostly pretty good when i know whats going on, although both me AND one of my friends were so confused at the ending that we had to go call someone else to ask what the fuck happened and honestly i still dont really know? what the fuck is a kingdom hearts you ask? the world may never know.
this game and 2 are the only ones where maleficent is good. i miss when she was like a fun villain. she was just super into the housing market and i love that. what the fuck is she even doing in ddd? getting into bitcoin????
rikus great, i dont think i need to say that. hes such a freak and i love him. soras pretty good, shoutout to haley joel osman for doing a great job for being uh. 12??? at the time???????? hes great. i know a lot of people really like ansem sod but i just dont get the appeal? he never did anything for me. like hes fine i just didnt care about him whatsoever and anyone who says hes a better villain than like. xemnas. is wrong.
0/10 where is axel. ok but seriously uhhhhhh i give it a 7.7/10. its a solid, enjoyable game! not my favorite, but thats not to say i dislike it at all.
warning! its been a little while since i played through recom, so the game isnt as fresh in my mind as some others. sorry for any innacuracies!
spoiler alert, this is my second favorite kingdom hearts game. at least of the ones i've played so far. i get that this isn't like. a POPULAR opinion but fuck you i have almost nothing but positives to say about it.
let's start with the easy stuff first. recom introduced a new card-based combat system. i cant compare it to the gba version, since i didn't play that, but i can say that for what its worth i DID enjoy the combat. recom is by far the hardest game so far (at least for me) and almost every boss took multiple days for me to beat, even with my hp maxed out. it took me a while to get the combat system, but id honestly love to replay the game now that i have a better understanding of how it works. the card system requires a lot of quick thinking and i get that it isnt everyones taste but its CERTAINLY mine. every fight is difficult and feels genuinely rewarding when you win. the movement, like kh1, can use a lot of work, but i wouldnt call it terrible. just kinda sluggish. i think my favorite boss fight was larxene. shes a pain in the ass but i love her.
i think riku's side dropping the deck building mechanic isnt terrible, but i wish i could reorder his deck at the very least. and the lack of healing cards is. not fun. basically any damage you take is permanent unless you HAPPEN to get mickey and its simply Not a fun time. im not very good at games okay.
i have a lot less to say about the worlds than the combat. they're definitely the worst aspect of the game, though. the idea of making worlds with cards is fine! it just leads to kind of repetitive world design. the stories are forgettable, so forgettable that i literally forgot them. and i could make a point about how thats the idea its a game all about forgetting things!! but honestly that just making excuses for it. the worlds couldve kept the idea of forgetting things without literally making them forgettable. i say this about every world, except for one. because DESTINY ISLANDS
destiny islands is just. so fucking good in recom. its the climax of both sora and rikus stories and i think theyre both amazing. id have to say i prefer rikus, soley because of the visual storytelling you get from his side of it, and thats not to say soras is bad at all. but something about zexion telling riku that its his fault his home was destroyed, as riku sees a version of himself turning into a literal monster? thats just good okay. its really good.
i ADORE the characters in this game too. everything we get from them is sooo good. it's the introduction to the organization and all of them (except lexaeus who did literally nothing) are a treat. axels my favorite ofc, but larxene is such a fun villain, you love to hate her. shes really the star of the org cast in this game. sure, axels may have said its his show now, but larxene stole the spotlight.
its namines introduction, too, and i love her. on one hand, shes just really kind. she wants a friend, she wants someone to talk to, she wants to meet sora. on the other, shes just a little bit fucked up actually. sure, shes honest with sora, but shes the tiniest little bit guilt trippy and i LOVE THAT. her response to sora saying he wants to get back his own memories and forget her is "oh okay. you want to remember your REAL friends, huh? theyre the ones who REALLY matter to you? yeah anyone would want that. no friends for namine i guess." like shes just a bit salty and we love that for her. i want slightly guilt tripping and salty namine back nomura.
but ofc one of my favorite new characters in this game HAS to be repliku. god i ADORE repliku. his hatred for riku is sooo fun and the way he fights with sora is great too. like in soras side i thought he was a neat villain but rikus side? hes amazing omfg. one of the only villains i liked in rikus story (sorry lexaeus, you werent good until days)
over all, this game certainly isnt everyones cup of tea, but its DEFINITELY mine. it's the game im most excited to replay at some point, mostly because of the amazing boss fights. 9/10. its got issues, but the story and characters are so good that i genuinely could not care less about like. most of them.
i finished kh2 and I DIDNT CRY FOR ONCE!!! I GROW STRONGER WITH EACH PASSING DAY AND I WILL BEAT A KH GAME WITHOUT CRYING SOON
i will admit if any scene in kh could make me a soriku shipper it has to be the ending here like. damn okay. soras totally okay living in purgatory with riku for the foreseeable future yeah sure okay these guys are just friends yeah totally. anyways biting scratching maiming nomura how dare you give kairi a keyblade and not let her do literally anything with it. shes JUST STANDING THERE IN THE BACKGROUND FOR MOST OF THE FINALE!!! HOW COULD YOU!!!!!!!!??? sigh i swear the only time kairis relevant in this game is when shes standing next to axel or namine,,,,,,,
anyways good game i liked it and it made me cry uh. i think 3 times? (end of roxas' section, axels death, roxas fight). fun ride also according to the end notes i healed my teammates 69 times. nice.
to say i was excited to play 3 would be wrong. actually i was sort of dreading the game. i went in with expectations for the worst and was pleasantly surprised. which is not to say that its good. but its certainly a game! that i played! and now you get my thoughts. unfortunately a lot of my thoughts about the end of the game are kind of hard to separate so. if youre wondering where my thoughts on endgame stuff is. its at the end.
(also i havent played remind so theres no remind thoughts here. its all just base game kh3)
combat (with some other gameplay notes)
so. im not a big fan of the combat. to preface, i played the rest of the series on standard, but with kh3 i was told it was easy so i did proud! and yet it was still the easiest kh game.
kh3 is the first game in the series where i feel as though 'mash x to win' is a valid criticism <- thats not entirely true at the start, but later in the game it does feel a lot like that. almost every fight is mindless because of how easy it is. you can see it in the enemy health bars, theyre absurdly large because of how easy it is to take them down. they need to have that high of health so the fight isnt over in under a minute.
i dont think the base combat is bad. unsatisfying, maybe. But not bad. except for attraction commands.
attraction commands feel like part of a pattern in kh3, where they try to recreate what made the other games so good without understanding WHY it was good. what theyre recreating ofc being reaction commands. technically its the same as some reaction commands, sure, being a giant dramatic attack, but it doesnt work because theres no situational awareness in them.
attraction commands dont feel cool because theres nothing in them that requires use of your surroundings or that is tailored to the enemies youre fighting, since theres only a couple that can be used at any time. there's nothing strategic about using them either- reaction commands normally would give you a specific advantage, or could be used to avoid attacks, only sometimes dealing damage on their own. in kh3, all attractions do is deal damage. they are impersonal and often obtrusive- if youre like me and hate attractions, youll still often accidentally use one, since theres no way to disable them.
this is more abstract than anything, but something about attacking feels unsatisfying. the combat feels like it lacks any real sense of impact or weight to me. but thats all personal and not exactly good criticism so. i digress
also the bosses in 3 suck. you know its bad when the most memorable boss fight in your game is the tutorial. most of the boss fights in this game are so unmemorable that ive literally forgotten them. except of course demon tide. i despise demon tide. it was fine in 0.2 but not here. every time you fight it feels like a missed opportunity for something cooler.
i think flowmotion is worse now. i get that it was a bit too overpowered, but with how much it was limited i ended up hardly using it. i didnt like flowmotion because of the attacks, i liked it because of the movement. so to me, it ended up being a reminder of how kh3 failed instead of a fun feature.
also i know a lot of people like being able to switch keyblades in fights, but honestly i feel like it removes an element of strategy the other games had
the ui (and other visual things)
this isnt something i talked about in my other reviews. but in kh3 i must bring it up. if you follow me you may know my hatred for kh3s ui. so im going to talk about it again! this is the abridged version though. heres my whole rant if you want my full thoughts on it. but the short version is that i dont like it. i am someone with terrible vision and i can play every single kh game without glasses because the ui is just big enough that i can read it. most of the time i can read subtitles too. but in 3? i struggle even WITH glasses to read anything. the ui is too small to make out anything almost all the time. its really only by muscle memory that im able to play. my glasses broke while i was playing, and i literally couldnt play until i got new ones because i couldnt make out a single word on screen. its bad design.
im also upset that there ui art has been replaced with renders. its just a shame honestly. i loved the art in the older games. the renders feel bland in comparison.
and thats generally my take on the look of modern kh. sure its pretty, but its bland. kh has always had a certain cartoonish vibe to it thats starting to die out, and i think the shift to unreal engine was the first marker of that change. i like the look of old kh. its not too technically impressive but its incredibly charming. kh3 is anything but. the characters feel far less expressive, the worlds are realistically rendered, it feels unfitting for a series like kh. its hard for me to find kh3 as charming as the other games. the only word i can think of to really describe it is corporate.
i dont know if this is a rare take, but i think technically impressive visuals are far worse than distinct ones. kh used to have a unique look! now it just looks like every other semi-realistically rendered rpg.
story (featuring: more gameplay notes)
my problem with kh3's story was unavoidable really. dream drop distance set this game up for failure and so im not going to complain about dream drop distance. ANOTHER TIME ill talk about dream drop distance. i dont have time to make a post that long. i do have a lot of problems with the story that werent a result of ddd being terrible so i guess ill just bring up those.
one of my biggest issues with the game is how unimportant the roxas plot is. youre led to believe the game will revolve around it but then sora does nothing to further it. at all. at the start he CONSIDERS doing something, and then hes told by ienzo "no its fine ive got it. go do something else" and its barely ever mentioned again until the end.
this relates to my overarching problem with the plot: it feels aimless. in every kh game theres a REASON theyre going on a journey. soras looking for his friends, roxas is working a 9 to 5, the wayfinders are all following each other, etc. but in kh3 sora is looking for "the power of waking". what is the power of waking? i literally have no clue. thats how poorly defined it is. its an abstract goal, its not tangible or even really achievable. its just a macguffin. when the plot suddenly decides to happen at the end the whole journey feels pointless. you could skip every disney world past twilight town and you would probably be fine. it's not a journey, you're not exploring for a purpose, you're just killing time until other people handle the plot.
i also really hate the new organization (i refuse to call them the real organization. theyll never be the org). theyre painfully boring and poorly put together. the old org had structure, they had very specific goals, every member had a purpose. you knew how they worked and why they did what they did. the new org is just completely lacking in that. calling it an 'organization' is stupid because there's nothing organized about it. and even disregarding all that, the new organization also lacks any real personality. the members feel so boring, which sucks, because almost all of them are returning characters who used to be really fun. and why are most of them even there? no one except maybe xigbar seems to actually care about their mission. the old organization had a common goal and a reason everyone was there. they were nobodies, they wanted their hearts back. there's no reason for any of the new members to stick with xehanort. and if you say "well they were norted!" i then must ask. what exactly is norting? like really. it hasnt been possession since birth by sleep. norting is whatever nomura needs it to be in the moment. its not clearly defined, its just another macguffin.
also because i dont know where to put it, the battle of 10,000 heartless is just a terrible successor to the original fight. there's no stakes, no buildup, no friends fighting by your side, no reason to care. they just throw thousands of heartless with no ai at you. literally no ai, if you stand still they wont attack you. its a drag if anything, an homage to a better game done absolutely no justice.
back to what i was saying about the roxas plot, roxas' return is just such a nothing scene. theres nothing about it thats cathartic, his lines are impersonal and bland, theres nothing 'roxas' about it. roxas' defining feature has always been how emotional he is, and there's none of that here. its nothing. and then he does nothing afterwords. he has seven whole lines in this entire game, six of them are in this scene, and the last one is an inconsequential jab at sora at the very end. and then he fades into the background.
the writing in this game in general is actually weirdly worse than normal. it feels a lot less, idk, human? the older games were weird and absurdly cheesy but this is just. strange. look at the scenes with riku and mickey in the realm of darkness and youll see what i mean.
WHILE IM ON THAT SUBJECT. RIKUS KEYBLADE BREAKING IS BULLSHIT. remind me to rant about that another time though im not gonna go on a tangent about that here
also i would give my thoughts on the ending but i literally couldnt care less about xehanort. so i dont really have any! the final boss was alright though
i have more specific thoughts, but generally, the game feels aimless and underwhelming.
positives
i love axel and kairi! theyre a fun duo and ill never shut up about their parallels so seeing them together is nice. i wish they did anything but thats BESIDES the point im being POSITIVE here
also. the music is great. i love the music sm. its nowhere near my favorite kh soundtrack, it feels a lot more grand which isnt my thing but its still some of yoko shimomuras best work. also hearts as one. its the PERFECT conclusion to roxas' theme and arc. the progression of it from melancholic (roxas) to desperate (the other promise) to triumphant (hearts as one) is just so good. i wish the rest of this scene was as good as the music so i could compliment it more wholeheartedly yknow?
its actually funny also! kh isnt the funniest series, most of the time when it IS funny its completely on accident. but kh3 is like days in the way that it just. actually has funny writing. the jokes intended DO land and its just a breath of fresh air.
oh also riku being well adjusted is the funniest possible conclusion to his character arc. 10/10 im so happy hes normal. never give that boy an emo arc again nomura
conclusion
over all, kh3 is exactly like how my teachers described me in elementary school: it has a lot of potential, but doesnt apply itself. this couldve been a decent game but it simply doesnt do most things very well. i give it a 5.2 / 10. its not an actively bad game but its a game i have trouble enjoying. sidenote im retconning my opinion on bbs to say its 4.7 / 10 because a: my opinions have changed and b: i think 3 is better but i dont want to give it a very high score.
this game is just. god its an emotional rollarcoaster
i guess ill start with the things i dont like!! which is mostly the gameplay. i dont really mind the mission structure shockingly (i like being able to roam around but having a clear goal makes things easier for my adhd ass, and i think the miniature storylines are very good for the most part) but i simply could Not get into the combat. especially coming off of kh2 it feels so stiff and unfun to play the only part of the game where i enjoyed the combat was fighting riku at the very end. i think the panel system is okay but i dont like that levels take up space. why did they do that.
story-wise, i dont like the retcons!! a lot of the ones i take issue with are very minor but things like roxas only fighting riku once instead of the implied multiple times (even the dialogue doesnt make sense when you change that, why does roxas say 'how many times do i have to beat you' when theyve only fought once?) are the kinds of inconsistencies that just annoy me.
im also a little bit annoyed at the very concept of this game at all. i think roxas worked just fine as a character without this game. it feels sort of unnecessary in the grand scheme of things. also, xion. i love xion, dont get me wrong, but i dont think she adds anything to the series over all. thats not to say she doesnt add anything to this game because shes a great character and i love her, but shes just. kind of like this game in that if you got rid of her i dont think it would really change the narrative so much.
BUT DESPITE THAT ALL!!!!!!!! i fucking ADORE this game. it is genuinely so full of charm and soul that i just cant bring myself to dislike it. i think this is one of the best written games in terms of dialogue. every scene (at least for me) hit exactly as emotionally hard as i think it was meant to. i was laughing at demyx's antics and crying at xions death and yelling at saix and i think thats exactly how the game is meant to be seen.
days at its heart is a slice of life. its working a 9 to 5 its going through a depressive episode its losing friends its grieving its making fun of your coworkers its living. its a game about life and i love that.
this game really did make me forget that axel roxas and xion dont get a happy ending. i spent so much time looking forward to them making up that i forgot that roxas ran away. hell i almost forgot that xion died.
days is emotional and its story and its characters are just so fucking good. the conflicts all felt very real and you can tell exactly where everyones coming from. the way axel roxas and xion fall apart hits so fucking close to home. but god damnit if axel had any good communication skills like half of this could be avoided
its also one hell of a love letter to axel's character. hes always been one of my favorites (he recently earned first place) and i think this game does him a lot of justice. hes trying to do good. he wants to keep everything together he wants to be there for his friends he wants to make things right but he just cant. its just AUGH its so fucking good
that thing about axel's characterization really also applies to roxas. i dont have much to say about him beyond the fact that i think it does his character very well. also tism. hes so autism.
i kind of like the very limited graphics too. sue me i enjoy low quality games. the hands are not animated and they all have two expressions (blinking and not blinking) and their weapons are flat and im living for it. the very few fully animated cutscenes are good too!!
the (real, i dont count riku) final boss is unfortunately very easy. you can just stand directly in front of her and mash a she wont hit you its too easy but vector to the heavens did mess me up a bit. also earlier scene but "ill always be there to bring you back" with the other promise playing over it? fucked me up man. yoko shimomura is once again killing it
i cant believe roxas didnt get to go to the beach.
i have to give this game a 9/10. its writing is incredible but the gameplay could use a lot of work. its just not fun to play. but again the characters, emotions, and music all make up for that tenfold.
god this game has. issues. its my least favorite so far and im not saying its BAD im just saying it could be. better
i realize i was supposed to play terra > ven > aqua but i went in order of who i was least excited about to most so i did terra > aqua > ven. also i was super underlevel as terra and aqua so when i got to ven i grinded to level 10 the moment i was able to and then breezed through the whole game
i dont wanna say that i think the game should be shorter but i do think that its not very enjoyable for like 80% of the runtime. like i think most the worlds are boring idk. im not a very big disney person but usually the worlds are pretty interesting but this time around it simply Did not hit and i think it couldve been better? idk man. a few worlds were really good like all of hollow bastion as ven is super fun like i love seeing the org cast theyre just endlessly fun. seeing ansem tw in the ending did make me very angry though i hate that guy
this whole game is a downer and i knew that going in but still like. holy shit its depressing.
i love the main trio they are such a fucked up family i love their dynamic its honestly the best part of the game. also vanitas is a joy but also he is a total fucking wimp i could beat him up in real life. also fuck terranort! that about sums up my thoughts
hate the command system id honestly rather be doing coms card game at least that required some level of thought. i hate how the game can just rip the command i just made right out of my hands that is SO rude. also ima be real i still dont know how to play command board i never read the rules
honestly the game isnt that fun i didnt really enjoy it it kinda felt like a chore to play a lot of the time. i tend to be chronically underlevel in games and tgis is the game where i felt it the hardest so every once and a while i had to just set aside a couple hours to grind and like. i enjoy a challenge so i dont mind being underlevel but this was just painful i simple Could Not. also FUCK terra if i ever have to play as him again ill throw up and die.
the opening is my second favorite so far and the story is pretty good when i know whats going on
decent game. 6.9/10 if they axed the whole command system id give it a 7.5. i think it works better in concept than in execution and replaying the exact same worlds 3 times over gets stale pretty quickly. i wish they cut out some worlds as other characters like you cannot tell me deep space ventus was necessary. solid game though