This is an overview of what is likely to be Khatryr, a city left over from Falmer culture, inhabited by some snow elves and bosmers.
Khatryr is inspired by Falmer architecture, with the exception of the roofs that I borrowed from Dwemer architecture. I thought it would make for an attractive and elegant visual ensemble.
There are some models of buildings, which are characterized by not having internal cells. The concept here was to bring sounds and lighting directly from the outside and harmonize the internal environment with the external landscape.
It is a location to appreciate the aesthetics, generate some screenshots, and is characterized by including several sound effects of birds and other small insects that I captured here in my region and then edited using Audacity (thanks to the developers of Audacity for their hard work).
Khatryr is located on rock formations suspended in the air, supported by a powerful ancient magic created to save what little of the Falmer culture still remained. The presence of magical anomalies symbolizes the magic that sustains the great mountains in the air.
It's a city whose existence was unknown to the people of Skyrim and which has now been revealed. The city, therefore, is not lore-friendly, but I thought that architecture like this should have a more significant presence in the game.
The city's frame consumption is high due to the rock formations that ended up blowing up the textures, which forced me to intensify the use of frame-consuming objects, such as flowers and trees.
Regarding the trees, by the way, there are a variety of cherry trees created especially for this location, trees that were retextured using vanilla textures, including a cherry tree model whose crown - when looked at from a certain point of view - reveals the shape of a heart, a small tribute to someone I love who is currently very far away. I tried to create the most beautiful city I could with you in mind.
The buildings still need a final review, especially the side walls of the staircase (I'm not satisfied with the current work) and the door frames. The largest building needs to have its furniture organized on the second floor. There are still several NPCs missing to give more life to the place, as well as lines of dialogue. The blacksmith is not yet selling items. The library needs to have its internal cell revised, which is why it was left out of the video. I still intend to optimize the performance to gain some FPS. My computer uses an AMD A10 7850K processor, which together with my 16Gb RAM memory form the bottleneck of my setup.
Khatryr is one of the cities featured in the Between Mountains mod for Skyrim Special Edition. The mod is also intended to be available for the Anniversary Edition.
Between Mountains expands the edge of the outer world of Skyrim, connecting Falkreath to the outskirts of Markarth behind the mountain range created to form the original border of the game and which separates Skyrim from Craglorn.
Thanks to the developers of the Avidemux Video Editor software for allowing the editing of this video. Thanks to the developers of Outfit Studio, SSE NIF Optimizer and also Bethesda Archive Extractor, without these software the creation of new buildings and trees would not have been possible. Thanks also to Bethesda for the Creation Kit and to the Skyrim modding community for the learning I have gained so far.
Thanks for watching. If you liked this video, like, share and leave your comment or question. If possible, help in the development of this mod by joining Patreon. Thank you very much.













