Weekend of Kirby: Kirby's Adventure (and others)
I spent somewhere around 10-12 hours this weekend playing Kirby games. Before Saturday, the only one of the traditional sidescrolling Kirby games I had played was Kirby's Adventure for the NES. Over the course of Saturday I played both of the Game Boy entries, the first two Kirby's Dream Lands, and today I played all of Kirby's Adventure along with a sampling of Kirby's Dream Land 3 and Kirby and the Amazing Mirror. After all of that platforming, I think Kirby's Adventure still stands out as my favorite.
It's definitely not a perfect game. You can tell it's struggling against the NES hardware on a pretty regular basis, as any time the game has to show more than ~5 sprites on the screen at the same time the whole game slows considerably. It also doesn't really make a whole lot of sense: the stages, as in most Kirby sidescrollers, lack any kind of creative focus, instead opting to just throw together a random smattering of trees, clouds, and Roman architecture, sometimes putting stars in the background. But it controls as solidly as the Game Boy games and has a huge variety of powerups to play with. Getting one of the rarer abilities like UFO, Throw, or Body Slam is an exciting moment, whereas in the later games like Dream Land 3 and The Amazing Mirror the powerups tend to feel pretty homogenous-- you just pick up whatever you can get and run with it, and abilities from pretty early on in the game like Bomb can feel overpowered.
The best part of Kirby's Adventure is the final boss and the part leading up to it (spoilers ahead on a 19-year-old NES game): after beating King Dedede, the final boss from Kirby's Dream Land 1 and your ever-present adversary throughout the game, you go to restore the Star Rod that he had apparently stolen(?) to its rightful place on a fountain or something. Along the way, a beaten King Dedede begs Kirby not to do it, but his pleas are ignored. When Kirby places the Rod on the fountain, an evil Nightmare is freed from the fountain (apparently King Dedede stole and broke the Star Rod to imprison this jerk) and it flies into space. King Dedede inhales Kirby and the Star Rod and spits him into space to chase after the Nightmare. The real final boss fight begins at this point, a two-stage affair with the first being a horizontally-scrolling shmup reminiscent of the blimp boss from Kirby's Dream Land 1 and the second half being a tough boss battle against the villainous Nightmare, who now looks kind of like a cross between Count Chocula and something actually intimidating.
At this point the only Kirby game I haven't played a few hours of is Kirby's Epic Yarn, but I have to admit that at this point I'm a little tired-- not of Kirby, but of staring at the TV screen all weekend. I think Epic Yarn, which is supposedly quite good, will have to wait while I go read a book for a little while or something.
—Casey







