Rotoscope Sequence (Final)
Here is the final version of my rotoscope sequence (basketball dunking scene).
Firstly, I filled up the rest of the frames for the second construction and gesture drawing parts. After that, I went back to the first gesture drawing to smooth out the movement of the player that I mentioned before in the previous draft. It turned out pretty well, I supposed.
Overall, I’m quite fond with this piece of work that I had comparing to the Head Turn and Weight Lift animation that I’d done. This one felt the most natural out of all of them. The amount of frames was also a great difference between each of those animation as wells. Head Turn only had 96 frames, Weight Lift only had 164 but this one had 264 frames. The craziest thing was the fact that I hand drew every single frame for all of those animation. For Head Turn and Weight Lift, I copied a little bit such as the object, or the simple rotating of the head and body. However, for this one, I drew every single frame, one by one, without copying at all. It took quite a long time but I think it was definitely worth it.
In conclusion, I had learned so much more in this semester. Last semester, I was only introduced to the design and storyboarding parts in animating. This semester, when I actually had to get my hand on the animation, it was a lot more tougher than I expected. The amount of drawings that I had to do was insane, and it was only a few seconds video at max. I can’t imagine the amount of effort that professional animators have to do for hourly movies. Regardless, it gave me all the motivation to push myself forward in order to reach that level.
I had a lot of fun from this unit. Thank you.














