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Gayo Kampung Kenawat Pour over v60 methode.. Dan buku puisi @aanmansyur tak ada new york hari ini untuk @milesfilms di @kopipapi #kopap #kopipapi #coffee #jakartamenyeduh #indonesiamenyeduh (at Kedai Kopipapi kemang)
Nilesy, casually singing: G-g-g-grandmaa, what was it like? Let me help you out of your chair~~~
Me: What a goofy song! I wonder what the original sounds like.
Original song: *4 minutes of men screaming*
Me: Oh.
iPhone App: Games - Knights of Pen and Paper Character Guide
I hardly buy apps because I'd rather not pay for them but this was recommended by a friend whose game taste I can trust. As it turned out, this game was addictive while I compulsively played it for 2 days. I cannot beat Mom, the last boss, and am backsliding and putting it off. Anyway, this is a role playing game with a D&D calculating system. Well, I'm not sure if it's a D&D counting system but it seems like it because the stat initiative and the lucky die roll. I know D&D has those elements to it.
I really like that the characters keep it real when they are at the table. The game master reads out and makes up the story while the rest play along in it. Their candid conversations are amusing. For those who love pixel art and old school games are in for a treat. MIDI soundtrack.
There's a total of 5 characters that you can have in one game. You can follow the story and finish the game because it's pretty straightforward. Quests will be available in every town, click the exclamation to trigger quests and off you go. Please read the story and immerse yourself in to it because I know some people wouldn't be bothered to read and make the game out to be boring. The quests are simple with no puzzles. The deal is the characters you pick and how they would compliment their class and each other. I've decided to talk about that.
My Team
I know I have 6. I changed the Knight to the Necromancer for the Last Boss (Mom).
Mr. John: 10% extra experience points gained (You don't really feel the 10% exp level up. It's not that much. I'd rather have other attributes. Saulo is better. )
Nerd: 50% discount when resurrecting this player after death (I don't die much. Actually I didn't die at all except when fighting Mom, so this character isn't much use to me. There are some combos that do work. I'll tell you about it later.) Pizza Guy: 50% discount to buy this player (I had a lot of money. It's not an issue if you don't need to keep resurrecting your players. Furthermore, it's only a one time purchase. DO NOT GET HIM.)
Jock: +1 to bonus attack (It looks good now, but it does not make a difference in late game. Not an issue in mid or early game too. Even then, Betu's better. He even comes with 50% resurrect. No, not this character.) Woofie: Heal 1hp per turn. (Again, 1HP isn't much. I have a tank. He/She takes 93% of the damage. If Woofie's the tank, 1hp regeneration isn't helpful.) Little Brother: +5 to initiative (This could work. Initiative is important so you'll have first attack. )
Rocker: +5 points to health (It is not helpful to me. My characters either have a massive amount of health or do not take damage. During late game, 5 points of health is really not going to do much.) Paris: 50% discount on blacksmith upgrades for this player. This does sound good in the beginning, but there are items to buy that shortens the crafting time. eg. Equip 4 Greater Molten Rings and get a 40% discount and -80%crafting time. Throw in some room items and Voila! Instant delivery! ... Rendering her attributes useless.) E.T: Recover 1 mp per turn (My first batch character. The 1mp regen did help in the beginning when I had absolutely no money and no items. It did help in the initial part of the game. However, it was forgotten midway. I have the druid. :))
Flowers: Extra 1 point on dice rolls lucky (Rolls when sleeping or travelling to see if you encounter monsters. Rolls for grindstones for blacksmith upgrades. Not a big deal. I don't know. Maybe it is.) Grandma: Extra 2 (100%) to threat ( I used her to tank all attacks. It stacks with the Paladin's passive devotion aura and Leader Strike that has a threat count.Heh.Thread Count. Anyway, so she draws all attacks and she has the shield so only 50% absorbed.) Mrs. Goldberry: +3%hp, +3% mp, +2% hp steal, +2% mp steal, +2%xp (I used her for Rogue because the class does not use much mana and could do with the hp and mp steal. That, and she seems cool. :/ ) Hynx: +1 Skill duration (Oooooo. I am going to rave about this. Awesome guy for turn based classes PERFECT for Druid. Regeneration heals a good amount per turn. Hibernation puts monsters to sleep for an increasing amount of turns but with this guy, there's a free level. Also, pretty good for mage too. Extra burn and freeze stun duration.)
Misc: You can get them from doing the saving people quest.... I think. Ronaldo: 100%extra potion effect and 5% of life steal. ( I didn't use potions until Mom so I didn't think of using him.) Betu: +3 bonus to attack and 50% less on player resurrect (Still +3 isn't enough because I was already mid game.) Gui: Reduce threat by -5 (100%) and 5% of mana steal. (Great for your damage dealers like Mage, Rogue and supports.) Hugo: Extra 5 (100%) threat and +10% to critical. (I tried making him the knight, but I guess I was way too far in the game and he was underlevelled so I switched him for the Necromancer.) Saulo: +5 to initiative and 30% extra XP (He is my Necromancer to try to beat Mom. The Knight wasn't working out. Better stats than Mr. John. Late game and was rushing to fight Mom.) Hipster: 50% faster blacksmith crafting for this player (See reason for Paris.)
Classes: I'm just going to talk about what works for the Classes to keep the post short--er.
Paladin: You definitely need the Holy Shield that reduces 50% damage taken and the Heal. The Leader Strike is purely to draw more attention to yourself. Don't expect your Paladin to kill. The damage dealt is woeful. Don't put in too many points on the shield though. The fight doesn't last too many rounds and your Paladin really has not much use except tanking.
Warrior: I didn't use this. Though, I'm trying an AOE(Area of Effect) group with the Mage and Bard. The Warrior has a Cleave attack and hits 3 foes. I prefer the tanking on the Paladin though. Rogue: This is your damage dealer. Everything is good. Yes, concussion does help but does not work on bosses. Disables in general do not work on bosses.
Mage: Other damage dealer. Focus on the fire skill. The burn damage is really satisfying. The monsters in this game have a very thick health bar. Heavy DOT (Damage Over Time) is appreciated. The Meteor doesn't burn. I have an epiphany now, all of a sudden and I think my AOE team will not work because we won't get past bosses. Deep freeze is good for stuns and I only put in one point for that because it only stuns one turn max. It's also a mana heal moment for my mage because concentrating skill points on fireball is mana intensive. Druid: I LOVE this character. After I got the hang of him I never have to sleep again. Ok, maybe about 1% of the time. Don't expect damage from this guy. Gaia's Blessing (Mana replenish) is first and for most after hibernation. He heals, disables and replenishes mana. What more can you ask from him? Still, in this game, you're either a DPS or a support.
Cleric: I'm thinking Weakening the target might have an effect???? but I already have the Paladin. Only Mom has the splash effect that I am struggling to recover from. My friend who used the Cleric says that the class is really good for higher level battles. Misc: Classes enabled by completing quests. You can't miss them. They're the people quests. Just do all. Barbarian: I guess it's a half tank half DPS and IMO, not effective with the Druid. For one, he messes up the Hibernation and he doesn't use much MP. This kinds of makes the druid less ineffective with his MP replenish. Still, I have a friend who raves about this guy. This is not a character you'll need to worry about. Bard: A healer and has a buff that raises the attack of the group. The bard has an AOE attack too but it's very mana draining. Then again, you need intense DPS in Boss fights. Mom is really what matters. He could be a variation of Cleric. See which you want. Hunter: I didn't really find this useful. Still, surprise me. Knight: Don't get fooled by the "critical" in the description. The damage output of the knight is not impressive. Not a good tank although he has high life steals. The HP isn't enough to tank it through. The Shield only lasts 2 turns. I tried, but maybe I wasn't fair. Necromancer: This guy has a good DOT. When paired his Summon Minion with the Mage's burn, it's a good DPS without doing anything. The buff (Help from Below) is a great pair with the Rogue. It is especially effective with the Rouge because of the high damage Double Stab that saps life paired with the critical buff.
The thing about the game is that after a certain level of skill, the level increase for stats starts to slow. At that point, you might want to pump up another skill. Up to you really. There's a skill reset guy if you want to change the skill set lineup.
Combos
Combo1
Druid, Mage, Paladin, Rogue, Necromancer
I shall start with the Druid. It's my favorite support. I think this is the only mana replenish so having a full team that needs mana would be most effective with this Class. That being said, Barbarian does not go well with this class because the class does not use up much mana and the random attack does not go well with the hibernate disable. The moment a sleeping monster is attacked it will wake rendering the hibernate useless for tactical battle.
The Mage and the Rogue are the Damage dealers. The Necromancer does DOT which pairs up nicely with the Mage's burn DOT. The Paladin tanks the attacks and the Druid does Mana replenish.
Combo2
I was thinking of an AOE combo. Mage, Warrior, Bard, Necromancer, Knight
The Necromancer's Help From Below buff is great for the warrior. It helps replenishes his life when he does the cleave attack. This combo is a great monster army wipe out tool. The Mage and Bard have AOE attack. I think when it comes to the last boss Mom, you can just reset the players skills in town for a customized 1-on-1 Kill.
Basic Combo formula.
The combos should have Damage Dealers, Healers and disablers. If you find that one character is not doing adequate damage it might be made for another job. For example, I realized Mid game my Druid's Feral Strike wasn't doing enough damage and the bleed damage is just pathetic. Then I resigned him to mana replenish and disabler. It was then I realized that I could sleep alot of sleep. In fact I've never slept until I went to the Land of Colour. This is great when you have to fight multiple battles consecutively.
I hope this does discuss the character class pairing for the game. Now excuse me while I re-engage Mom. (She hit Grandma!)
I'M A MOM BEATER!
How to beat Mom.
- Lots of SHIELD POTION. About 15. - Everybody should have Polished Medal (+65 health) Some of my guys even have 2 on them. - Big HP Potion -Ring of Aluminum (+4 Initiative) I want them to go first so they can set up their shields before she strikes. She has AOE strikes by the way. - Greater Phenix Up ( heals 250hp when you resurrect. You don't have enough time to resurrect AND heal. Plus, Party mates can't heal you enough or use potion on you.) - Attack Elixir. For the Rogue. -Red Pepper (If you have Barbarian.)
Alrighties. Have fun role playing!