Lessons From the Grand Sage VII: On Magic (Mind)
Celdos reveal, your grace.
Once more we return to the Cycle Wheel. Here lies the turning point – two elements are behind us. First the Green, life force of the world. Then Body, the life of individuals. Now the wheel turns ever on and we come to the next element: Mind.
As smoke from flame, tangible Body turns to more ephemeral things. Thought and reason. Emotion and belief.
Mind is the magic of knowledge – both seeking, and guarding. It deals in divination, the uncovering of truths hidden from more mundane senses. It also deals in illusion, tricking the senses into perceiving what is not there.
Imparting knowledge and communication across distances falls under its purview. Dulling or altering emotion, the manipulation of dreams – these are
Being concerned with intangible truth, Mind is the least substantial of the elements. On its own, it is incapable of creating anything that can be felt or truly interacted with. It can only deceive the senses, not impact them.
Yet when one has nothing, there is much of it to go around. Mind magic does not weigh as heavily upon the caster as other elements, allowing for more heavy use of its powers compared to mages of other elements.
Positive Mind is used to gather and spread knowledge. Seeing distant places, sensing the history of an object, and communication across great distances falls under its purview. The greatest Mind mages can part the coils of time back many hundreds of years and send their gaze across continents.
Negative Mind conceals and deceives. Conjured images and phantom sounds. Altered emotions and the manipulation of dreams. These are powers negative Mind offers. True masters can hide cities and erase memory if need be.
The elements that react violently with Mind are Spirit and the Green.
As to the Green – “Tangled Roots Move Unseen.” Mind relies upon the logic and imagination of the mage. But the Green is vast, deep, and in constant flux. In addition, its mix of vitality and solidity makes it a fearsome counter to the intangible Mind.
As to Spirit – “Mist Evades the Blade.” Spirit is focused power, but a strike that cannot land is power wasted. Mind offers no target to hit. Further, Spirit exhausts its mages with alarming speed. A Mind mage can outlast their counterpart in Spirit while evading all its attacks.
Generals use positive Mind to send orders to their officers. Farmers use negative Mind to conjure illusions that scare off predators from their flocks. Sages, like myself, across the continent use their art to uncover lost history and fill books with their findings.
Mind finds its use across the continent, often in secluded hermits and traveling people. Even so, many cultures have grown a dedicated pursuit to the art. Most famous are the mountain-dwelling Kwaychan elves, friends of Hydris in the north. The Bards of the Fells and the Caravans of Celdos are known far and wide for their skill.
So ends our lesson for today. Meditate upon what you have learned here, and carry it with you.