so the ips-n blackbeard has that bulky torso and those evil shoulder vents
you know the ones.
so basically, what i noticed is that, despite being the mech with The Big Greatsword, as far as i can tell the blackbeard completely lacks the range of motion required to perform complex swordfighting maneuvers (especially ones with a heavy blade such as the nanocarbon sword (although i'm not John Swordfighting so don't quote me on that))
so it's probably less used like a sword and more like a sharp tire iron or perhaps a lawnmower blade that you gave a wildly-swinging maniac. which. i mean it, is the blackbeard.
Union Politics and the Karrakin Trade Baronies, or, Why Union Lets the KTB Do All That
Let me open this post with a small disclaimer: what I am saying here is not necessarily meant to be argumentative, nor is it targeted at anyone in particular. Lancer is a TTRPG setting, and as such is infinitely malleable in terms of setting alterations in order to suit you and your playgroup. This behavior is explicitly encouraged in the core rulebook and I encourage you to do it yourself, in order to better set the limits of what you might want to engage with in the course of play.
However, it has been my experience that it is usually best to understand the material that you're bending when you do so and I'm not entirely sure that some people do- an understandable problem to have when you do not just consume guidebooks in one sitting or fixate on the particularly fucked politics of some aspects of the setting. Of particular concern to me is the Karrakin Trade Baronies (henceforth the KTB,) one of two parts of the setting to get its own dedicated guidebook and the subject of the forthcoming module Shadow of the Wolf. It's a repressive aristocratic state that is home to some of the worst sanctioned atrocities in the setting, but also its a part of Union, so why does the "utopian" Union let them do that?
It's simple: the KTB is a vassal state in an extractive colonial relationship. This is text.
(Field Guide to the Karrakin Trade Baronies, p. 3)
The long and short of it is this- the KTB's initial encounters with Union were short and violent, as these encounters were with an expansionist Second Committee who coveted the KTB's rich resources. The first of these wars featured SecComm nearly securing an incredibly quick victory via an initial refusal to engage in ship combat in favor of simply barraging civillian populations instead:
(Field Guide to the Karrakin Trade Baronies p. 33. I recommend reading this entire section actually, as I find few Lancer sourcebooks willing to go this into detail about single events- the Battle of Kantus Void (starting p. 32) is described in great detail and is frankly quite horrific)
Only to retreat at the last minute in order to deal with the Deimos event. (e.g. the emergence of Ra on Deimos, followed by the First Contact Accords. One of the ramifications of this is that Union gets access to blinkspace and NHPs, which one might consider a Big Deal technologically.) The second war was won via an overwhelming technological advantage from SecComm as a result of the Deimos event , to the point where the Second Union-Karrakin War gets scarcely a paragraph in the book, and the result is the New Prosperity Agreement, as follows:
(Field Guide to the Karrakin Trade Baronies, p. 34.)
So: Union gets a treaty-guarantee that the KTB has no military fleet, a regular supply of the resources mined in the KTB (explicitly to fund the growth of Union Core), and the KTB gets the Dawnline shore, reparations, and the guarantee that Union will not depose their government. This treaty remains on the books with the transition to ThirdComm, because the demand for resources did not end with the end of SecComm:
(Field Guide to the Karrakin Trade Baronies p. 36. Note the term “printers” here, this is not Star Trek, there are no replicators, your mech was built with raw material that was probably sourced in part or in full from the KTB.)
That is to say: why has the Third Committee allowed the KTB to continue doing what it does? Because
1. There is a treaty saying protecting the existing government and specifically the nobility
2. That treaty is the thing that feeds its shipyards, printers, and the resource demands of its core worlds
3. The First Utopian Pillar says "All should have their material needs fulfilled," so any action that threatens Union's supply lines is viewed as a threat to Union's ability to uphold the Utopian Pillars:
(Field Guide to the Karrakin Trade Baronies p. 36, this one is actually a bit more of a stretch but this is the only thing I can imagine "Union relies on the New Prosperity Agreement to... uphold its principles" refers to.)
You may be asking a few questions.
Does this make absolve the KTB/make their existing structure okay?
Absolutely not. The existence of the structure of landed nobility over an ignoble population is a power structure that itself produces the problems like those seen on Free Sanjak- this is something I see a lot of existing ink spilled over and I think this is made explicitly clear just about everywhere. However, I think it is important to understand that the conditions that the Ungratefuls fight against are those involved in resource extraction, and those are ones that they identify as being ultimately in service to union, as Tyrannocleave says:
(Field Guide to the Karrakin Trade Baronies p. 82)
In fact, even the core guidebook notes that the Ungratefuls tend to regard Union as hostile for these reasons:
Lancer Core Rulebook p. 415, notably the edition that contains the GM rules and setting notes. All other citations from this source are the same.)
They also will target Union openly:
(Lancer Core Rulebook p. 415, paragraph truncated due to page limit in source, the opening lines were "Beyond this, Ungrateful activity ranges in scope from the local to the interstellar. Some cells focus on direct...)
The actual politics of the Ungratefuls are their own discussion, though, and this post is far too bloated as-is.
The same conditions that incentivize resource extraction as a precondition of survival also incentivize existing power structures in the KTB to sanction and allow the kinds of abuse on Free Sanjak. Resource limitations (also noted in the early pages of the KTB guidebook as growing) in the KTB are not a result of lack of material but a demand for export, and those limitations are never going to be felt by the nobility, who will inevitably guarantee that they will be fed, but rather the people.
That is to say- the conditions of the nobility existed prior to Union, but the continued abuses are informed by the Treaty obligations imposed by Union, and this is something that the Ungratefuls textually understand.
Is Union doing nothing?
As shown in that second to last rulebook excerpt, also no. However, the actions Union is taking are broadly informed by the necessity of maintaining plausible deniability. Union is funding and maintaining the Ungratefuls, but are unwilling to put pressure on what is an unstable larger diplomatic situation:
(Field Guide to the Karrakin Trade Baronies p. 81)
That is to say- their larger aid to the Republican Houses (Water and Dust) filters into support for the Ungratefuls, and the UIB hires free agents to run support for them in order to make Union's hands in the conflict seem clean. However, this does not mean any sort of direct intervention by any forces that have clear ties to ThirdComm, as they are unwilling to jeopardize diplomatic ties to the KTB writ large. Or, in short: Union Navy and the DoJ/HR are hands off for this one.
Wait, isn't ThirdComm supposed to be utopian?
I read Union as being a government with a complicated history that seeks to act in the direction of Utopianism. I think that what is textually true about the KTB and the way Union interacts with it, however, is proof of how complicated that project can be. To sanction the KTB is to remove the resource flows that make the Union Core a society that can easily uphold the First Pillar. To maintain this relationship is to continue the colonial legacy of SecComm and continue tacitly endorsing both the aristocratic, exploitative present in the KTB and the extraction that it now seeks to maintain. The compromise that Union has come to is to accept the resources while funding freedom fighters, a position that I wholeheartedly disagree with as a citizen under American Empire who finds that this "compromise" uncomfortably echoes similar situations in the real world, but I think that the inclusion of this in the setting serves to pose the question: what should be done, when you are building Utopia on still breathing body of Empire?
There's a larger discussion to be had here about Lancer as a Utopian setting, but that demands a word count that I think this post has no space for. Suffice it to say- I think that discussions of the KTB should consider this context more, because I think that this is a question the setting is asking, and it is one worth engaging.
Think I could get Big-Reds build specs? (Totally not asking so I can throw it in my campaign as a reference none of my players have any chance of getting.)