Can i request some headcanons with the Ichimonji swords and a child saniwa ?
Sorry for the long wait! Here’s the first two characters, and the remaining three will be done over the next few days!! I hope you enjoy!
Himetsuru simply adores his little master, and is definitely the type to try and spoil them. Every chance he gets is filled with play time and sneaking them snacks that swords like Hasebe and Shokudaikiri insist they need to refrain from eating too much of.
He’d likely end up becoming one of the little Saniwa’s favourite swords, as he always let’s them have their way. At the same time, he’s always getting yelled at by the other swords. Though, he never pays much attention to their yelling, so it goes in one ear and out the other.
He doesn’t like the fact that the government is having a young child fight in a war, and see the ugly realities of what it’s really like. A child like them should only see what it’s like in kids story books, they don’t deserve to be exposed to such danger and death so early on.
Though it really bothers him, he refuses to mention it to the Saniwa, as he doesn’t want them to worry. At the very least, when they’re in the citadel, spending time with him, or the other swords, they should forget all those things and play without a care in the world.
Other than playing with them himself, he loves watching them play with the other tantou’s. Whatever antics they get up to, he enjoys seeing it, and is likely to involve himself in the playtime, especially if they’re playing a game like hide-and-seek.
Playdates. He definitely prepares playdates for the Uesugi tantou’s and the Saniwa, as he just wants to see all his favourite’s merrily playing and getting along with each other.
Pretends to watch over Kenshin and the child Saniwa cooking, but in truth he’s a useless third party that only causes trouble for them. However, it’s that added chaos that makes those moments all the more enjoyable.
Hand-makes presents for them. It’s likely that most, if not all of the Saniwa’s plushies were made and gifted by him. They might even have a special blanket that few are allowed the privilege to see, let alone touch, which he also gifted on a special day.
Norimune would be the young Saniwa's grandpa. He would speak of various tales, some of his past, the things he bore witness to, and others, fairytales and mythical stories that he has heard over the many years he's been around for.
The stories he tells are always full of excitement, tension, and sometimes the embodiment of utter chaos. They leave the saniwa and tantou's on the edge--excitedly awaiting the resolution.
He saves the simpler, trivial-seeming stories for nighttime when they ask him to tell them a tale until they fall asleep. Even if they only request that he stay by their side until they're asleep, he would still end up telling such stories. Some of which are from events within the Citadel, he simply loves the way their eyes glimmer with recognition of the event he is talking about. Whether it be the horse manure fight, the ghost hunt, the kitchen cockroach massacre or whatever other problems the swords find themselves in.
He'd end up as something of a mentor for the Saniwa. He's more than happy to teach them how to fight and defend themselves, and think it's important that they can do so, considering they're leading a war. He'd have no issues in teaching them to play dirty since all methods are valid as long as it ensures survival and safety.
He may forget to tell them not to perform such dirty methods during sparring sessions with the other swords, however, and may end up with quite a few coming after him after a small little incident. Though, he'd just laugh their complaints off.
Norimune would probably be one of the few go-to swords they rely on for genuine advice, as he always listens to their concerns and validates their feeling. And more often than not, if it's an issue with a solution, he always guides them along the best course of action.
Norimune doesn't really run around much while in the Citadel, a child's stamina is far too much for an old man to keep up with. He'd tire out far too quickly. As such, the two would play games together, mostly card games, or maybe creating handicrafts.
The Saniwa may try to play video games with him, though they'd have to start with something simple and teach him everything about the mechanics and controls, as he understands nothing and would probably kill his character off in an instant.