This lecture focuses on themes similar to that of lecture 7, but in a more general way, allowing it to be relevant to all forms of design. Focusing on design methods, this lecture revisits some concepts discussed in earlier lectures. The common process of design shown in this lecture is as follows:
Research: learning about the design challenge
Ideation: coming up with ideas
Development: refining and testing the ideas, tech demos
Documentation: describing the design solution
Testing: approval or prototyping, play-testing
Making: construction, installation, coding or production
Evaluation: review of finished design
This process show the process of designing something, whether it be a program, sculpture or book, the main steps still apply, unlike the previous lecture where they were specific to the designer’s project. It also shows that there is a lot of work and thinking that goes in before any development actually starts. This is to avoid wasting resources on projects which may need to be completely changed over due to poor planning.
There are a number of quotes included in this blog which all repeat a similar message: that design methods are flexible and there is no one way to practice design. This is why I find the steps in this lecture much more useful than those in the last, because they still allow for a wide variation on the way you approach the design while those in lecture 7 were specific and did not allow for much variation.
This lecture also revisited iteration, divergence and convergence, and the double diamond design process. It also introduced a new process called the IT waterfall method, which is explained in its own post.