Some tracks are challenging, others can just be downright infuriating. However, The Unknown was neither of these. I wouldn’t go as far as to say that it was an easy track to compose, though one may think that given the repetitive nature and the structure of the song. I had several ideas of how to continue the theme of survival horror through this now being the second track I’ve composed based on the comic Scurry by @macblorg. It didn’t take me long before I realized that the driving baseline of the first version was pushing my track from being about exploration into just being a straight adventure track. So I quickly shifted tools, and that opened up the song to align with my vision for it.
For all the other tracks I’ve been doing, I’ve almost exclusively used Cubse with whatever Kontact instruments I fancy at the time. However, after playing with some of the instruments that come in Kontact ultimate, I realized that any of the electronic sounds I was getting just didn’t seem to fit the style. I was having a hard time getting the right sound out of the instruments. So I fell back to my old faithful, Reason 8. To be honest, I love Reasons workflow, the UI and the sound that I get out of it more than any other digital audio workstation I’ve worked with. It’s just so easy to sit in create, and to get really good sounds really quickly. But, there’s always limitations, and the limitation that I found with Reason is that doing any sort of orchestral work is a real pain in the neck. I’ve had several different orchestral libraries and sounds over the years (though I’ve not kept current on the last couple of years of developments in that area). Each time I use when these libraries I could get something approximating a good sound, but something always just felt like it was missing. Now, when I compare the SoundIron libraries I’m using to Reason, I can see why I have so many issues. It just seems to me that the depth of sound I’m looking for in the versatility of instrumentation that I desire isn’t available in Reason when it relates to orchestral style instruments. But if you’re talking about creating some synth melodies or some ambient background, it performs really well.
So after the false start with Cubase and moving the synths to Reason, I found that the choir lines filling quite naturally and easily. As always, SoundIrons libraries take a bit of tweaking to get right. I wanted to spend more hours just perfecting each little piece of the track, but I sent myself a hard limit of one week to make sure that I don’t spend so much time trying to tweak each individual word in or phrasing and stop making music. One of the highlights, was being able to pull in a brand-new library called Ethera. This is a awesome library which gave such presence to the high end vocals that they could just cut through the top part of the track. And while I find so many instruments that I have to be inspiring, this provides a layer which is been missing in my library. Most of all, I can’t wait to show off the track that I have for this coming week where it’s much more exclusively featured.
Overall, I’ll be interested to see where the compositions for scurry leads. While my mouse guard tracks have basically settled on a few different instrumentation, I can see Scurry running the gamut of different expressions and styles while still staying somewhat in that down tempo/ambient style of electronic music. But for now, I look to the coming weekend when I’ll have another track based on Nimona.
(Levi Siebens)














