Interactive 3D globe application (client work)

seen from Malaysia
seen from United States
seen from Türkiye

seen from Malaysia
seen from Maldives
seen from Maldives

seen from United States

seen from United States
seen from Iraq
seen from Egypt
seen from United States
seen from China

seen from United States
seen from United States
seen from Russia
seen from United States
seen from United States

seen from Türkiye

seen from Türkiye

seen from Türkiye
Interactive 3D globe application (client work)
171008 | https://www.instagram.com/p/BaAqNnhn8-R/
2017_13
Combining powers to draw shapes inside the fragment shader.
2017_15 Create patterns more efficiently in the fragment shader
2017_12
Playing around with drawing shapes using polar coordinates inside the fragment shader.
2017_14
More patterns with rotation matrices in the frag shader
2017_11
Psychedelia. Exploring a bit of colour in combination with distance fields inside the fragment shader.
2017_9
Could’ve (should’ve) moved on from yesterday’s sketch, but I just had too much fun with the visual outcomes of experimenting with time, motion and contrast