2017_11
Psychedelia. Exploring a bit of colour in combination with distance fields inside the fragment shader.
seen from United States

seen from Australia
seen from South Africa
seen from Russia
seen from China
seen from Australia
seen from Netherlands

seen from United States

seen from United States
seen from Russia
seen from United States
seen from Singapore
seen from China

seen from Netherlands
seen from Japan
seen from China

seen from United States
seen from Türkiye

seen from India
seen from United States
2017_11
Psychedelia. Exploring a bit of colour in combination with distance fields inside the fragment shader.
2017_9
Could’ve (should’ve) moved on from yesterday’s sketch, but I just had too much fun with the visual outcomes of experimenting with time, motion and contrast
2017_6
Creating shapes using polar coordinates in the fragment shader.
source : http://player.thebookofshaders.com/?log=171113182309 ffmpeg commands i always forget how i make the gifs
`# http://blog.pkh.me/p/21-high-quality-gif-with-ffmpeg.html # ffmpeg -v warning -ss 1 -t 6.2 -i input.webm -vf fps=30,scale=320:-1:flags=lanczos,palettegen palette.png # ffmpeg -ss 30 -t 3 -i i nput.webm -i palette.png -filter_complex "fps=10,scale=320:-1:flags=lanczos[x];[x][1:v]paletteuse" output.gif`
Learning GLSL. (The Book of Shaders: Chapter 6)