Just gonna drop this here cause progress is finally being made
Tl;Dr: the solution to make Azul an actual character in lightlark is to give him kids, no im not accepting criticism
seen from Netherlands
seen from United States
seen from United States
seen from Italy
seen from United States

seen from United States
seen from China
seen from Kazakhstan
seen from Malaysia

seen from T1

seen from United States

seen from T1
seen from China
seen from United States
seen from United States
seen from China
seen from Philippines
seen from Yemen

seen from United States
seen from Malaysia
Just gonna drop this here cause progress is finally being made
Tl;Dr: the solution to make Azul an actual character in lightlark is to give him kids, no im not accepting criticism
My toxic trait is that I watched KrimsonRogue's videos on Lightlark and the rest of the series and thought "I can fix them"
Im actually going to complain a bit about Lightlark's character designs, more specifically Isla's, because you cannot tell me this woman
Is meant to represent an amazonian warrior princess who has been trained since she was a literal child to fight to the death with others like her.
Who had to build up her body strength in order to actually stand a chance against people much older than her, with magical powers, while she had none.
This isnt the artist's fault btw, they probably just followed Aster's instructions and did a great job at that. This is just a nitpick of mine against YA female main characters in general. Because women cannot be both femenine AND have muscles in YA books apparently.
So have a modern AU of my Isla redesign as a gift.
ISLA CROWN COULD'VE BEEN THE HOTTEST WOMAN ON ALL OF LIGHTLARK
BUFF WOMEN FOR THE FUCKING WIN
OK SO IM OVERTHINKING STUFF FOR A LIGHTLARK REWRITE AND I JUST REALIZED HOW FUCKED UP THE CONCEPT OF A CENTENNIAL IS
The centennial is presented to us as a battle royale of monarchs/kingdom representatives to see which kingdom loses and which one wins.
But it isn't like a world cup where the loser just goes "sucks to suck" or whatever.
Loosing implicates the COMPLETE ERASURE of their people. It is stated that when a king dies their subjects die with them because they depend of the magic flowing trough their royal blood to survive (which, weird concept, but ok).
So like... am I the only one weirded out by this alone?
Yes, it was a curse. Yes, it SUPPOSEDLY comes from a prophecy.
Only joined can the curses be undone Only after one of six has won, When the original offense Has been committed again And a ruling line has come to an end Only then can history amend
But the fact that they IMMEDIATELY jump into "lets murder each other until we find who the prophecy is referring to" is questionable AT BEST, and at worst it's stupid and reprehensible.
And let me be clear here: the centennial, to me, is a great source of conflict. The fact that, because of a millenary tradition these six rulers have to battle against one another in order to keep their kingdoms safe, while also having to forsake another kingdom to demise, is tragic and horrific, and a great idea for a story (even if Aster didn't develop the concept AT ALL in actuality).
It just sucks that it was only used as a marketing device for the book, by stating that it was "inspired by the Hunger Games", when THAT series at least makes a point to note how FUCKED UP the situation is, while in Lightlark its just not implemented. All that matters is that Isla fucks, and that's it.
Which, is a shame. Im not saying that I want Lightlark to include
Deep Social Commentary
or anything of the sort. But to take the tropes it uses seriously.
At least it has Oro trying to find a way to break the curses, but he's doing it so that he doesn't die. Which, yeah, is natural, but why not have him do it because he actually doesn't want the Centennial to happen AT ALL.
Isla does it so that she doesn't have to flirt with Oro.
Celeste is a villain, and Grim just goes along with it so that his girlfriend doesn't have to flirt with Oro either.
Like, wHY???
For those who don't know, I've been thinking and planning a Lightlark fan-rewrite for months, and I've been having a REALLY rough time figuring out what exactly to do with Azul (basically because he was just created to be the token representation points character). I also don't want to just erase him, but I really have no clue.
If any of yall have any ideas, please comment them (TT_TT)
For now, I will share my ideas for powers and curses for each of the characters, ranging them from most similar to their canon counterparts to least similar.
For context: The regents have their communities elemental powers, as well as specific powers connected to their bloodline
Oro: Midas Touch and Fire Manipulation, cursed to burn under the light of the sun
Celeste: Astrological Divination and Light Manipulation, Cursed to die at 25.
Grimm: Shadow Mimicry (turn himself into shadows) and Shadow Manipulation, Cursed to meld with the shadows if he uses his powers for too long
Cleo: Hypnos (put people to sleep) and Water Manipulation, Cursed to drown during the next full moon
Isla: Strong Understanding of Nature (which may represent itself as animal languages, potionology or magical botany, depends on the individual) and Plant Manipulation, Cursed to become a heart eating beast if she feels too many emotions
This was a rough overview, so if yall have any doubts ask and I'll explain. Thank you so much!!!
*kicks the door down* THE VOICES
Anyways IM BACK ON THE LIGHTLARK REWRITE GRIND, more specifically on the characters and worldbuilding. And because I SUCK at getting inspo to, yk, actually write and do so WELL, i've decided to start sharing the concepts here! Starting off with
THE MYTHOLOGY
The most popular interpretation of how their world came to be involves a game between gods. They are known as The Immutables, and they are the god of light, the god of dark, the god of fire, the god of water, the god of air and the god of earth. The land, for them, was a board in which they could showcase their habilities, in an effort to prove to the others that they were the best.
First came the god of water, who covered the majority of the board, leaving less space for the others to play. The god of air followed, and in an act of defiance against this dirty trick, blew such gusts of wind that not only caused for waves to form, but also eroded the high points of land not covered by water, creating mountains, hills and valleys.
The god of darkness, following on the water god's plans, stood from his seat and covered the board in dark shadow, making it nigh impossible for others to plan their moves. But the fire god wouldn't have it, and in his turn he created a mass of heat that he then threw into the darkness, creating thus the sun.
The god of light was enchanted by such an idea, always one less interested in challenges and moreso on beauty and diversions. Thus, they threw shards of light into the newly formed sky, and created the stars, beautiful dots to color the night.
In the end, it was nature's turn. After seeing all that their competitors had created, she wondered what was missing, something that would shock the competition. She took out a strand of her greying hair, and buried it under the ground. From it, grew a grandiose tree, and life sprouted all around it. The once barren board turned into a spectacle of colors in what to them were mere seconds, and the rest of the gods resigned themselves to having lost.
But nature wasn't done, for as victorious as she was she was kindhearted too. She took pieces of rock and mud in her hands, and shaped them into figures that resembled them. She handed the figures to her companions, and offered a rematch of sorts. Each god should create an army of pawns, grant them a power or hability, and then each pawn would be set to fight against others of their own, making it so that the gods may prove their worth again. That's how humanity, and their magic, was believed to have been created.
Then came the animals, the knowledge, the beliefs. Over time the gods grew tired of their game, and left it. But once something begins to fend for itself, it won't be stopped. As the gods went on with their eternity, playing new games and filling reality with creatures of myth and legend, the world of the gameboard continued to grow. And in this world, it was all in apparent peace.
Until the curses were spun, that is.