Lightning Mailbag: Brain Bleach edition
2021 is starting out looking like 2020 playing New Game Plus, so I wanted to tackle some quick questions and answers for my own mental health.
In the past few years there has been prominent triple-A games with major bugs at launch. Is big games releasing with bugs something that's becoming more frequent?
I challenge you to find a year that didn’t have prominent AAA games with major bugs at launch. It really isn’t more frequent, it just seems that way. We usually get around 20-25% of all AAA launches being buggy in a given release year. That number jumps a bit whenever a new console generation is released for obvious reasons and then trends downward as the console tech becomes better understood.
Does "complete edition" inherently mean "no more new post-launch content production" by definition in the AAA industry? Because I've seen few AAA games from several Japanese devs, one from Ubisoft, and even one by Gearbox make a "complete edition" of some way, shape, or form get more post-launch content after such. Does it mean the term in itself isn't inherent to what I said, or are the said games that continue adding content just exceptions?
“Complete edition” usually just means “everything released up until this point in time” and does not have any real bearing on what future content updates are planned.
I recently found out that a fangame for LEGO Bionicle actually made contact with The LEGO Group and got approval for their project as long as they follow a couple of guidelines. I'm curious to hear your thoughts on this - could this set a positive precedent, or is it just a one-off case of an unusually lenient IP holder?
Some IP owners are fairly generous while others are not. I don’t believe this will set much of a precedence since permission being granted is almost always decided on a case-by-case basis. You might be willing to loan your creation to people you barely know, but that doesn’t mean that I should feel obligated to do the same with my creations. The important thing to note here is that permission is requested and the owner’s decision is respected.
Regarding the redundant assets thing, is there really a reason to do it in PC? Yet pc install sizes are by no means small these days?
The reason to do it on PC is the same as the reason to do it on console - we want to improve performance. Until we can guarantee SSDs on each device, yes - it will continue.
How do you feel about game engines being used for movies and TV shows?
Seems like a cool application of the technology to me.
A followup to your last post. You mentioned that the certification requirements of today are not the certification requirements of a year from now. How often do consoles companies change their certification processes? Do they update them to be harder to achieve over time (say, a launch title can be released with 10 crash bugs but a game released two years later can only have 2 crash bugs)? What are common updates to certification requirements?
Cert requirements can get updated over time, but a previously certified game remains certified until the binary files change. This is why GOTY/Complete editions of a game often come with codes for DLC and updates, but still require you to patch them yourself - because the game’s certification was from the initial launch. As long as a game was certified at some point and no changes to the files have been made, it remains certified.
In trademark websites, I've seen some companies who file "Trademarks" of names for some of their planned/upcoming games based on another company's IP, while some companies who also make games based on the same IPs by other owners don't have any sort of trademark filed in place. How and when does filing trademark game title names work for developing games based on such IPs?
We generally file trademarks when we commit to the game’s official name. This happens a lot later in production than you might think; many games don’t have their official names until fairly late in Production.
So you made your big game pitch to a large publisher, they are so impressed they open up their check book and ask How much money and time do you want? What is your answer?
Enough to cover the internal estimates I came up with in developing my pitch, plus another 30% for padding and insurance.
Creating a 2d RPG like game using a bare bone engine. I was wondering if I should make the houses apart of the background tiles set - that can't be walked on; or should I make them un-passable sprites?
If you make them sprites, you can reuse them more easily in different maps. Also, consider the usefulness of allowing players to walk behind parts of the houses. Many old games hid treasures and bonuses in places like that.
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