The frames of key I will be alternating between (and mirror) for the walking animation. :3c
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The frames of key I will be alternating between (and mirror) for the walking animation. :3c
I’ve fully shapekey’d the face for my main character. This was surprisingly easy to do, and extremely flexible. With a few shapekeys I now have a full range of emotions. :3c
Fighting poses are starting to come in! Along with the shapekeyed parts, it is coming along nicely, and once I set up the animation manager, I will have saved a lot of time having to animate all of this manually. ;w;
FREEZE! This is the POLEEZE! >:3
I am trying new outfits for my character. I also made her a new pair of sunglasses. :3
I am getting somewhere with my camera system now. :3c I have two systems in place: One that follows you from behind and one that stays looking in one direction. You can switch between them by pressing the analogue camera stick down (follow), or moving the stick in any direction (free). There is also a target system in place like in Zelda where you can press an analogue trigger-button to target on an object (the speed of which it focuses is depending on the button press, the quicker you press it in the quicker it focuses on the target). I have yet to implement the target switching system beyond the cars, but it is coming after I am done with fixing the rest of the issues with the camera. Currently it is peeking through walls because I haven't configured the offsets yet.
Ebi on Twitter fan-arted my character and I decided to pose her in the fashion he made. The fan-art was extremely unexpected but highly appreciated. Laughs were indeed had over this. :3c
This was made in 2004 featuring a young version of the main character in 789, Maja Lilleskog (Maya Smallwoods in English).14 years later I am still fascinated by the thought and concept of hoverbikes. :3c