Paralives, I need you.

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Paralives, I need you.
Ian Cheng: Emissaries
In EMISSARIES, Ian Cheng brings his live simulation trilogy to MoMA PS1. Powered by a video game engine, the “game that plays itself” is an infinitely evolving ecosystem of characters and narratives. A unique live-stream version of the three works is now streaming on the online gaming community Twitch. You can stream now through the duration of the exhibition. Watch now: mo.ma/iancheng [Ian Cheng. "Emissary in the Squat of Gods." 2015 Simulation (color, sound), infinite duration. Fund for the Twenty-First Century]
IAN CHENG, Emissary Forks at Perfection, 2015-16, Live simulation and story, infinite duration. Courtesy @moma PS1, New York.
Just as in SimCity, where the player maintains plumbing and electricity grids to keep a city thriving, the decision-making process in Cheng’s simulations often appears mundane. But as situations become more urgent, whether due to some kind of disturbance or natural disaster, priorities of the imagined communities shift, thereby changing the relationships between individuals. It is in these junctures where “Emissaries” most successfully mirrors the richness of human behavior, which lies not in the epic story, but in the minutiae.
Review published in ArtAsiaPacific
‘something thinking of you’ by Ian Cheng A vegetable, an animal, a sentience for you. Live simulation, infinite duration, 2015
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