Marginalia -- little adventurers found among the pages of The Space Gamer 12, Metagaming, July/August 1977; by Liz Danforth, Elrohir aka Kenneth Rahman, and Robert Barger)

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Marginalia -- little adventurers found among the pages of The Space Gamer 12, Metagaming, July/August 1977; by Liz Danforth, Elrohir aka Kenneth Rahman, and Robert Barger)
Monkey Monkey Monkey
Many matches make more madcap monkey mayhem.
Artist: Liz Danforth TCG Player Link Scryfall Link EDHREC Link
Combat Medic (Fallen Empires) - Liz Danforth
More cards with art by Liz Danforth on Scryfall
"Merchant Scroll"
MTG Homelands 1995 | Illus. Liz Danforth
Devouring Deep
"Full fathom five thy father lies;/ Of his bones are coral made;/ Those are pearls that were his eyes;/ Nothing of him that doth fade,/ But doth suffer a sea-change/ Into something rich and strange." —William Shakespeare, *The Tempest*
Artist: Liz Danforth
Continuing the city theme, this week I am looking at Flying Buffalo’s Citybook series. Launched in 1982 as part of the Catalyst series of toolkit style, system- and setting-agnostic supplements, there are seven or so Citybooks.
The idea here is to, well, give you ideas. And not for making big, bustling cities feel vibrant, but for breathing life into specific locations. At most, in 1982, a fictional business in a fictional city would get a couple paragraphs of details — and that would feel generous! Citybook entries, on the other hand, dedicated several pages to each establishment, its owners, its patrons and its dark and secret history, because there is almost always an adventure hook, even at the fishmonger’s stand (maybe especially there, because PUNS). Some of these places and people are good for a single serving of story, but others are potentially places your players will frequent, their proprietor future friends and allies. It’s nice to have a pub to frequent!
Citybook I, appropriately subtitled “Butcher, Baker, Candlestick Maker,” is a potpourri. It has a little bit of everything, mostly focus on trade and shops, but there’s a jail, a barracks, a cemetery, a mortuary, a news bureau of sorts and a spooky clock tower as well. Plenty of the sort of establishments that A. Make a city feel more lived in and B. A city sourcebook like Lankhmar or City of Splendors just doesn’t have the room to detail — space is at a premium for the buildings that define a city. These could be in any city. And that’s their beauty!
Liz Danforth and Steven Crompton on illustration duties, both acquit themselves well. The cartography is quite nice too. Interestingly, Larry DiTillio (He-Man, Masks of Nyarlathotep) edited the book.
Liz Danforth
GPVegas Part 2
Back to Part 1
Part 2 from my GP Las Vegas report is a ton of signatures. Did I mention there were dozens of artists there? It’s hard to imagine how anyone had time to play with all the amazing art. :P
First pic above is from some original Magic artists. It was my first time meeting Liz Danforth and Richard Kane Ferguson, and it was awesome hearing about how things have changed over the years. Also, I’ve loved Rebecca Guay’s art since I started but I never realized how many other watercolor artists are in Magic!
Next up are some more recent additions to Magic’s deep bench of artists (and Pete Venters, who didn’t fit in the first image).
I’m appreciating the artistry of signatures more and more, from the angular lines of Eric Deschamps and Jason Engle, to the flowing curves of Dan Scott and Howard Lyon, to the flourishes of Steve Argyle and Zack Stella. I wish my own signature was anywhere as unique, beautiful, and consistent as any of these.
Unfortunately I only have two of Steve’s Snuff Outs. Gonna have to work on completing that set.
I’ll post more as I get a chance to sort through things and take photos.
--Curby (Minion #533)
Onwards to Part 3