You poor thing. So deformed and hideous that it can’t even look at itself anymore. Your disgusting body barely let’s you stand up. Good thing you have that rag. Otherwise they would have to look at the hideous sight that you are. They hate you and you know it. Your soul and body are as broken as the mirrors in this wretched place .
For my year-long senior project I redesigned 8 characters from across the LN series, composed reference sheets for each of them, and drew corresponding story scenes depicting their lives as a crew living on the Maw.
Part 1 here
Copy of descriptions:
Two: Attendant, Firestarter
Two is rambunctious, short-tempered, and the quickest to start arguments, but bubbly and agreeable around those she likes the most. With her firepower, she can create sparks with her fingertips, but can’t actually wield flames unless she channels energy through an object. Her primary tool for the job is a fire poker that's longer than she is tall. Some of her main tasks include keeping the living areas comfortable and organizing inventory. (Scene setting: Fireplace)
Three: Crafter, Seer
Three is known as the “gentle giant” for her towering presence coupled with her cautious nature. She possesses a weak form of clairvoyance, with which predictions manifest as in-the-moment gut feelings. Because of a permanent injury that limits her mobility and balance, Three took up a more stationary job as craftsperson, and was given her own space to repair clothes, modify tools, and grow her expertise. (Scene setting: Craft Station)
Four: Mechanic, Light Mage
Four is a naturally timid and shyaway person who gradually came out of their shell by becoming more involved in group efforts. Their light magic makes their eyes emit a constant glow, the intensity of which can be altered, and they can form orbs from their hands. Four uses their unique ability to their advantage working as a mechanic in places where light can hardly reach. (Scene setting: Lower Levels)
Five: Communications Operator, Medium
The youngest crew member, who is naturally understanding and optimistic and tries to make the best of any situation. He is nearly blind but can sense lifeforms around him, such as humans, monsters, nomes, and other entities that aren’t visible to most people, like lost spirits. Five likes to spend time at the crew's makeshift radio station, where he keeps an ear out for outside contact. (Scene setting: Radio Station)
Day 6 - Lonely
the selection of brush pens I had beforehand felt a little lacking in tone, so I got my hands on a couple alcohol markers. unlike that selection, they bleed through the page so I'll probably only be using them sparingly
Day 8 - Glare
ive had this bottle of liquid Italian ink for years so I decided to use it as much as I can, hence the crosshatching (which I havent tried in awhile)
Part 2 of the Crewmates AU character profile series ^^
Story info, headcanons, and other notes under the cut
Part 1 | Part 3 | Part 4
(Again- I should note that heights may not be exact; scaling in this world is weird because even though the Transmission stretched the kids past their would-be natural heights, they still look small against all the oversized architecture and furnishings. Through a combination of researching average heights by region, comparing comic panels, and also general feeling I’ve reached some okay approximations)
One
Age: 22
Gender: Man (he/him)
Ethnicity: Mexican
Height: 6’9
Story Info: Chased out of his homeland by an entity known as the North Wind, One fled to the Maw accompanied by the Ferryman out of desperation for safety, but not before being cursed with the Wind’s same torrential power out of spite. Fearing he would bring harm onto more innocents, he retreated to the deep corners of the ship and remained alone until a small group of fellow stowaways eventually found him. They began to view him as somewhat of a leader, a role that came naturally to him having been raised with a younger sister, who he lost on his journey. To this day One continues to guide his younger companions and offer advice whenever needed (along with Flicker).
Roles: Cartographer, mediator, cook, general handyman
Magic: Wind magic – Mainly used to levitate himself or smaller objects via controlled drafts of wind, but is also capable of producing powerful gusts.
Wardrobe: Prefers casual clothes in bright, warm colors like yellow and orange as if to seem more pleasant and inviting. Usually has his favorite charm from his homeland on hand.
Story Info: Two and her younger half-brother were stripped from their family home in the North by an unforeseeable and vicious wildfire, infecting her with the flames’ power and leaving both of them in the hands of the Ferryman. Two met One while chasing after her wandering brother in the Maw’s dark recesses, and she is credited with building the Campfire that eventually summoned more children to their side with its light. Despite being a vocally stubborn individual, she’s adjusted the routine aboard the new Maw and the challenges the job brings.
Roles: Attendant, fire starter, energy analyst, secondary translator
Magic: Fire magic – By conjuring sparks at her fingertips, she can start fires for both everyday use and self-defense. While she can’t directly produce flames, she can maintain and manipulate flames by channeling energy through a particular object. Her “weapon” of choice is an upscaled metal fire poker that’s longer than she is tall.
Wardrobe: Often dons a military-inspired look with button-downs and boots that reflects her brash nature, yet is also very fond of cute skirts. Green remains a favorite color, but likes warm hues as well.
~
Three
Age: 21
Gender: Woman (she/her)
Ethnicity: Jordanian Brit
Height: 7’5
Story Info: What started as an innocent haunted house expedition left Three with a permanent injury and a severe phobia of mirrors. Despite having all the reason to fear the place the Ferryman took her to, Three sensed help deep within the looming tunnels of the ship and arrived at the Campfire. Despite her physical limitations, she aspires to do anything she can to help on board, and has gained everyone’s respect as well as the “gentle giant” persona.
Roles: Crafter, seamstress, occasional strongarm
Magic: Clairvoyance – Predictions of the immediate future that manifest as gut feelings rather than visions, and are more useful for spur-of-the-moment decisions. She can make broader, clearer predictions using mirrors, but her phobia dissuades her from doing so.
Wardrobe: Wears a hijab like she did in her childhood, only now crafts a variety of makeshift styles out of anything suitable she can find. Sticks to full cover that is sometimes fitted. Likes the look of earthy tones with hints of white.
No one’s gonna see the final versions of these for an ungodly amount of time but I wanna keep ppl updated with what I got, so here’s some expression WIPs Im proud of