For my year-long senior project I redesigned 8 characters from across the LN series, composed reference sheets for each of them, and drew corresponding story scenes depicting their lives as a crew living on the Maw.
Part 2 here
Copy of descriptions:
Six: Captain, Shadow Mage
A reclusive, "silent type" youth who struggles between trusting her survival instincts and trusting other people. They're informally called the captain for “overthrowing” the previous captain long ago, and ever since has possessed her unruly dark magic. Despite gradually opening up her boundaries and forming a close family relationship with the Maw’s former prisoners, she still
feels stuck and burdened by her position. (Scene setting: Captain’s Bedroom)
Runaway: Defender, Archivist, Shifter
The independent and sarcastic middle child, who has trouble saying no when someone’s in need. Through what can only be described as a series of unfortunate events, he was granted the ability to shapeshift by suspending his own soul from his body, and uses this ability for traversal and self-defense. Also considered something of an archivist because of their knack for reading. (Scene setting: Haunted Library)
Flicker: Medic, Moral Compass
The oldest crew member, who's considered a big sister to everyone. A caring and considerate soul who's been somewhat hardened by frightening experiences. Assumed the role of medic for her magical blood that can seal injuries at a miraculous speed, which she utilizes by letting her blood through an old scar on her arm. She also uses this trait to ward off vermin that lurk in the shadows. (Scene setting: Infestation)
One: Mediator, Cartographer
Before joining the ranks of the older crew members, One was a firstborn child with years of experience in mediation and family dynamics. He was "cursed" with wind magic and keeps its use to a minimum because of its potential dangers, but has a few simple maneuvers up his sleeve. One has a passion for geography and cartography and regularly observes the horizon for changes, since the crew has little control over the Maw. (Scene setting: Viewing Spot)
Day 6 - Lonely
the selection of brush pens I had beforehand felt a little lacking in tone, so I got my hands on a couple alcohol markers. unlike that selection, they bleed through the page so I'll probably only be using them sparingly
Day 8 - Glare
ive had this bottle of liquid Italian ink for years so I decided to use it as much as I can, hence the crosshatching (which I havent tried in awhile)
Part 2 of the Crewmates AU character profile series ^^
Story info, headcanons, and other notes under the cut
Part 1 | Part 3 | Part 4
(Again- I should note that heights may not be exact; scaling in this world is weird because even though the Transmission stretched the kids past their would-be natural heights, they still look small against all the oversized architecture and furnishings. Through a combination of researching average heights by region, comparing comic panels, and also general feeling I’ve reached some okay approximations)
One
Age: 22
Gender: Man (he/him)
Ethnicity: Mexican
Height: 6’9
Story Info: Chased out of his homeland by an entity known as the North Wind, One fled to the Maw accompanied by the Ferryman out of desperation for safety, but not before being cursed with the Wind’s same torrential power out of spite. Fearing he would bring harm onto more innocents, he retreated to the deep corners of the ship and remained alone until a small group of fellow stowaways eventually found him. They began to view him as somewhat of a leader, a role that came naturally to him having been raised with a younger sister, who he lost on his journey. To this day One continues to guide his younger companions and offer advice whenever needed (along with Flicker).
Roles: Cartographer, mediator, cook, general handyman
Magic: Wind magic – Mainly used to levitate himself or smaller objects via controlled drafts of wind, but is also capable of producing powerful gusts.
Wardrobe: Prefers casual clothes in bright, warm colors like yellow and orange as if to seem more pleasant and inviting. Usually has his favorite charm from his homeland on hand.
Story Info: Two and her younger half-brother were stripped from their family home in the North by an unforeseeable and vicious wildfire, infecting her with the flames’ power and leaving both of them in the hands of the Ferryman. Two met One while chasing after her wandering brother in the Maw’s dark recesses, and she is credited with building the Campfire that eventually summoned more children to their side with its light. Despite being a vocally stubborn individual, she’s adjusted the routine aboard the new Maw and the challenges the job brings.
Roles: Attendant, fire starter, energy analyst, secondary translator
Magic: Fire magic – By conjuring sparks at her fingertips, she can start fires for both everyday use and self-defense. While she can’t directly produce flames, she can maintain and manipulate flames by channeling energy through a particular object. Her “weapon” of choice is an upscaled metal fire poker that’s longer than she is tall.
Wardrobe: Often dons a military-inspired look with button-downs and boots that reflects her brash nature, yet is also very fond of cute skirts. Green remains a favorite color, but likes warm hues as well.
~
Three
Age: 21
Gender: Woman (she/her)
Ethnicity: Jordanian Brit
Height: 7’5
Story Info: What started as an innocent haunted house expedition left Three with a permanent injury and a severe phobia of mirrors. Despite having all the reason to fear the place the Ferryman took her to, Three sensed help deep within the looming tunnels of the ship and arrived at the Campfire. Despite her physical limitations, she aspires to do anything she can to help on board, and has gained everyone’s respect as well as the “gentle giant” persona.
Roles: Crafter, seamstress, occasional strongarm
Magic: Clairvoyance – Predictions of the immediate future that manifest as gut feelings rather than visions, and are more useful for spur-of-the-moment decisions. She can make broader, clearer predictions using mirrors, but her phobia dissuades her from doing so.
Wardrobe: Wears a hijab like she did in her childhood, only now crafts a variety of makeshift styles out of anything suitable she can find. Sticks to full cover that is sometimes fitted. Likes the look of earthy tones with hints of white.
It’s your fault. They’ll turn against you idiot. You will be alone again and that’s what you deserve you miserable excuse of a brother. You couldn’t keep your stupid sister alive and you expect to keep them safe? A laughing stock, that’s what you are. You can’t care for anybody, but yourself you self-centered fool. You can’t fight the wind forever. One day you’ll meet the same tragic fate as your pathetic sibling and only then they’ll be happy.