Valour of the 13th Tac chat-
Valour of the 13th Tac chat-
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Valour of the 13th Tac chat-
Valour of the 13th Tac chat-
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Eleven Weeks of Summer '22
Eleven Weeks of Summer ’22
Had a interesting session with Mo and Gimpy last night. We got quickly of topic for the first 20 minutes!! LOL. But then talked about what we had played for the summer. I was taken aback when I looked back over the preceding period from about June 1st through to today. As many of you know my family and I had moved into a 90% complete ‘barn’ that is 1/5th the size of our residence that we had…
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Scenario 3 WAW85 Turn 5 through End
Scenario 3 WAW85 Turn 5 through End
Another troubling turn for both sides. Neither get sto execute, but the Soviets suffer the most. Losing seveal units. Losses mount across the board for the Russians and the amazingly thin Us defense might just hold. Six additional platoons are wiped out this turn 6. Shortly the US will be in a commanding postion with just one turn to go. The timely arrival of a company of M1’s swung the…
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Scenario 3 WAW ’85 Turn 2-4
Scenario 3 WAW ’85 Turn 2-4
Sometimes in war, it all works out. Oh right. No it doesn’t. Best laid plans etc. So no surprise for either side as in turn 2 the cards drop an early end turn. This hurts both player sides as the Russians are limited in movement on a tight time line and the US has less opportunity fire shots, and less of an idea where the main thrust will be. So it sits in place. Always a bad idea. The Helo…
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WAW85 Fire on the Kinzigsee
WAW85 Fire on the Kinzigsee
One of the neat things about WAW85 is the manner in which they allocate resources with these color coded formations and cards. This provides the scenario designer and the system massive flexibility. Grey units are ‘independent’ and can be attached to create reinforced companies or Battalions. So no need to have counters for every single formation. I just wrapped up a fast but deadly run through…
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Blood Stained Bocage Part 2
Blood Stained Bocage Part 2
The beat downs will continue until morale improves! While the M10 attempts to hit the German Panzers they respond with deadly effective fire. Point blank range shots take out the thin skinned yank tanks. The Americans even try assaulting the tank…..
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Blood Stained Bocage Part 1 LNLT
Blood Stained Bocage Part 1 LNLT
Module specific rules for smoke. Germans must move fast I this short scenario. They pop their special smoke to cover approaches, then look to assault thru. Up close and personal! They now advance with no threats The AT weapons fail to kill! But the tankers go about their deadly business The M10 Wolverine takes a shot at the Pzr V, and deflects. Another wiff. The Yanks are hard pressed and…
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Mines & Men /3
Mines & Men /3
From post #2 Turn 1 action. The squad moves out in a combat wedge to tackle the likely ambush in the jungle edge before the LVTPs advance. They offer overwatch/opportunity fire. Fire rings out from the huts behind the jungle hex which fail to bother the USMC squad who close on the jungle hex. Arnat and her ½ now must fire or face withering attack next turn. They shoot and succeed in suppressing…
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