Lockespace
Real time Lockescape
Lockescope required
10 worlds superimposed
all users fighting to fix the problem
or alleviate the constant destruction in real time
later stage in Lockescape
destruction is random and threatens to destroy Lockescape it’s self and all the user generated information good and bad, beautiful and disturbing
due to lack of proximity with the main character and the secondary main character the world is slowly deteriorating
the players do not have knowledge of the information directly
Earth’s universe and the main character’s universe collapse upon each other completely evolving lockescape forever
some user generated info is lost *completely* random
both main characters are drawn back to their home worlds








