At this time, I looked back at Logi-Gun. I still regard it fondly, as it represents a significant turning-point for me creatively, but after four years of hindsight and maturation of my design sensibilities, I found the game itself to be… flawed. Deeply, deeply flawed. I’ll likely get into particulars in a later post. Despite that, the basic gameplay concept still really appealed to me. There was merit there, it just needed to be done right.
So I did that. I took Logi-Gun and everything I’d learned, and started from scratch. And well, here we are.
-Alfred Lam
old ok unpolished puzzle game, recently-ish remade to be a pretty darn good puzzle game (and the old game is still available if you're curious)












