random question but what was the animation process like for the video did you just eyeball it or was there a story boarding process?
HI YES there was a little bit of planning ,, i'd had the idea in my head for AGES and i am the type of person to daydream on every bus/car ride i go on so i already knew approximately what i wanted to do,, more under cut
originally i was gonna do coelacanth by glass beach instead of motions, but i decided to do motions simply because it seemed more realistic and i had more practical ideas, if that makes sense,,,
anyways here's the storyboard i cooked up. i deviated a lot from it but also used it as a guideline for alot of thingfs.,,,
seeing my shitty little sketches is a bit embarrassing now but hu#iogpguo*?&#yvub OIT'S FINEEE
it WAS supposed to be a little longer but i decided a little while into the project that it would just . take up too much time so i cut the beginning down :C very unfortunate
i also had a folder with "concept art" i guess you could say?? just little tests for me to get used to the style i wanted (loops 170 and 141 were also tests for this)
+ a screenshot from the animation that inspired the style i went for next to heart
also life tip: literally any animation software you can get your hands on is better than firealpaca. that poor program was suffering and nearly crashing the entire time i was making this due to the sheer amount of layers on any given shot, and you have to divide up the shots into different files and export them as gifs and only THEN once you've imported them into your editing software can you check if they're timed correctly......... i only use firealpaca because i have nothing else. its animation mode is great for little gif loops though!!
i'll add all the extra brushes i used to my brush list too C:
everything was animated at 6 fps (to save myself some pain, also because i like how it looks) and at a 4:3 aspect ratio