User Experience:
Access: Due to the location-based brief, we decided that instead of accomodating to all types of technology such an computers and ipads, we believed that mobile phones were the easiest for access. Our game screen resolution is designed to fit in any touch-screen phone ranging from Android phones to Oppo, Windows Phone, Google Phone and Apple from the iPhone 4 an upwards of those models.
Languages: Our application can be altered to fit 7 different languages. These choices were based off the statistics according to the Australian Bureau of Statistics (2007) 1. English (70%) 2. Mandarin (2.5%) 3. Arabic (1.4%) 4. Cantonese (1.2%) 5. Italian (1.2%) 6. French ( - ) 7. American/Canadian (Keyboard style/spelling)
Equality:









