I made a game during lunch yesterday.
In preparation for the awesome Ludum Dare I made a warm up game prototype yesterday.
It isn't very much of anything yet. It is supposed to be the main elements of a strategy game boiled down into a 3 button game.
Objective:
Defeat the opposing player by getting either a rock, paper or scissor minion to the other side. Each minion will cancel out an RPS style their opposing type.
Controls:
1:Rock
2:Paper
3:Scissors
TODO: (THIS IS JUST A PROTOTYPE TO TEST CODE)
replace keyboard controls with mouse buttons(touch controls later).
AI for opposing player
delay on minion spawn(for every 1/60th of a second you hold down 1,2 or 3)
minion pathfinding/AI(minion will automatically go for the nearest of its opposing type, if none there go for player.)
Intro/tutorial/how to play
Win/Loss screen
buttons for RPS behind spawn points
Animations for minions(extra/fluff)
Hopefully during lunch I will be able to get the AI stuff working (Minions and NPC)
Play it here (NOT INDICATIVE OF FINAL PRODUCT) duh










