Some Long Due Replies
Anonymous said:
Hi Criquette, I absolutely love your work. I have a question regarding the Rural Charm Roads, If one was to use a version with a sidewalk is there a way to make the road decoration pieces connect to the actual road instead of being placed underneath the sidewalk. And do the roads have a version for other terrain types? Thank you so much :)
Hello Anon! Thanks! Well, yes and no. You see, hood mode roads differ from lot mode roads in the way that hood roads float above the ground (Maxis was thinking about road/terrain z-fighting too much) so road pieces will always go under the sidewalk in neighborhood mode. But since lot skirt has a different approach to terrain/road mesh technique where road is actually a part of a lot skirt, all the road pieces appear to be visually above it. So asphalt pieces may actually connect to asphalt parts of the road, covering the sidewalk.
@jaomen1401 said:
Hello Criquette download your Fevervew neighborhood with everything indicated I played it yesterday and when I enter my game today the neighborhood is not there so I close the game and go into the neighborhood folder and the neighborhood if it is in the folder only happens to that neighborhood . Any suggestion?
Hi Jaomen! This is really weird. I'm not sure if it's Feverfew that causing this. I have this issue in my game sometimes, but that's because i'm on mac and have memory limits. Also this problem goes away when I restart my notebook and kill every unnecessary processes and applications via System Monitor.
@daydreamingdrawerette said:
Hi Criquette, do you have a tutorial on creating curved and diagonal roads while making them functional for lots?
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Hi Criquette, do you have a version of your Rural Road charm without road markings?
Hello Aunty SimsGöttin! Well, in TS2 you can't create 'real' curved and diagonal roads that would actually work. There's a way to make lots visually connected to decorative lots and that implies the use of Lot Adjuster. As for the Rural Charm road without road markings – nope, I don't have such thing ^^
@m3rcaptan said:
Hi! Thanks for your amazing work! So, recently, I've been playing around (with considerable pain) with the idea of having a huge neighborhood decoration object that has the same(ish) shape as the neighborhood terrain, but with a cooler texture that can be seen from lot view. And it's currently a bit finnicky but one thing I thought about doing is using it with an "invisible" terrain default replacement. Is a an invisible terrain texture possible?
Hey M3rcaptan! Thank you ^^ Well, I might be wrong, but the material for the neighborhood terrain does not imply texture transparency as such. Making it invisible would require shader editing. I would suggest checking this amazing post from @lazyduchess for some clues. I've had no chance to learn everything about it myself yet, but it's definitely an outstanding concept with huge potential.
Anonymous said:
As wild as it sounds, Feverfew was I think the thing to finally push me to totally redo/clean up my downloads folder because I was like "I *have* to try out Feverfew, it is SO beautiful!" but I had so much cc and had been putting off sorting through/cleaning it. So! After a solid couple weeks (I am slow at stuff), I am finally downloading everything required for Feverfew and I am SO excited. Thank you for putting so much time and effort and making such a gorgeous 'hood!
Hello Nonnie! Ah, that's so sweet. Thank you so much! I hope this little town will make it up for you ^____^
Anonymous said:
Hellooo there, I hope you’re feeling good or at least okay? I have one question… would you consider to make an Italian (fishing) village/town as a neighborhood? I mean not even for download if you don’t want to do that, but as an inspiration? I’ve always thought as having one as the tropical vacation hood but I’m just not good at making neighborhoods. Only if you feeling inspired though, this is not a request 🤗
Hi Anon! Yes, I'm fine, thank you and I hope you're good too! There are so many places that inspire me to make neighborhoods based on! But life isn't getting slower and easier as it goes, and the main problem is always the same: lack of time. If I could make a living out of making neighborhoods, that would be the best work of my life, lol. Having said that, the only lifetime plan I have for making neighborhoogs is to make a Russian inspired neighborhood. Not just an average post-apocalyptic grungy stuff, but rather idyllic quiet place (like Feverfew).
Anonymous said:
hi Criquette, I recently installed the city of Feverfew (And by the way, it's great) but every time I go to a community lot it's giving an error, when I press "reset" my sim disappears and the game goes into build mode, what can it be?
Hello Anon! Thanks! Oh, I'm not sure if I get you right. There's a problem with doors in some lots (some of them are blocked by the decor that was placed on the same tile) but I'm not sure if it causes this. May be there are any GUID conflicts? The GUID database isn't working. I did my best to prevent this, but you never know.
Anonymous said:
Hi, Criquette! I'm a huge fan of your work! Thank you for all your contributions to sims 2, from cc to tutorials and the always impressive game pictures =) Do you have any plans to update your simple walkways, from mts, to lit up at night? And out of curiosity, have you always been so interested in the hood customizing aspect of sims 2, or is this something that gradually grew into you as you played live and build modes? Personally, you've been my biggest inspiration to start decorating my nhs.
Hello Nonnie! Thank you so much, most kind ^__^ Well, I don't have any plans to update simple walkways to make them lit up at night. Although I admit, it would be lovely thing to do, as well as adding lights to the trains, tramways and cruise ship set. But, as often happens, I only make things I'm obsessed with at the moment, so ¯\_(ツ)_/¯ As for my interest in hood decoration part of TS2, I'm a former SC player and modder since Simcity 2000. TS2 came out when Simcity 4 was extra popular but since it wasn't full 3D, Sims 2 had this amazing feature of being able to actually look at your 'city' from the ground level perspective. The lack of neighborhood decorations from Maxis got me going with making my own.
Anonymous said:
I finally did it. I achieved the level of hood building nerdiness required to apply your tutorial for moving single road tiles. Right now, you might as well be the only person in this world to whom I can say this, being sure I'll be fully understood: I NEVER FELT SO POWERFUL! I, the Terraformer, the Creator of Worlds, the Man Who's Been Minuciously Building This Save for Over a Year, but Has Not Played a Single Minute of Live Mode Yet, the Designer of Planets! Thank you for making this possible!















