compiling aseprite in macOSX High Sierra !!!
Today finally I could compile ASEPRITE a image editor for pixel art. After 2 days of striking my keyboard found a simple way for this task.
First try to instal Homebrew , Skia and cmake:
Homebrew:
$ mkdir homebrew && curl -L https://github.com/Homebrew/brew/tarball/master | tar xz --strip 1 -C homebrew
Skia:
https://github.com/aseprite/aseprite/blob/master/INSTALL.md#skia-on-macos
cmake:
$ brew install cmake
Second, get aseprite from GitHub repository:
$ git clone –recursive https://github.com/aseprite/aseprite
After, create a “build” directory and make it the current directory
$ cd aseprite $ mkdir build $ cd build
Create build files with this option:
cmake -DCMAKE_OSX_ARCHITECTURES:STRING=x86_64 -DCMAKE_OSX_DEPLOYMENT_TARGET:STRING=10.13 -DCMAKE_OSX_SYSROOT:STRING=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/ -DUSE_SKIA_BACKEND=ON -DSKIA_DIR=$HOME/deps/skia ../
We are almost at the finals:
$ make all
Now go to your new folder /bin and execute ASEPRITE
$ cd bin/ $ ./aseprite
PLAY and DRAW your pixelated dreams !!!
Note.- Is posible that you need Ninja. Just maybe:
$ git clone git://github.com/ninja-build/ninja.git && cd ninja $ git checkout release
if you fail during building, discard the build folder and try again... if that is not enough discard the entire project folder and do it from the beginning. Good Draw ;D
Credits:
http://sarkastiksm.tumblr.com/post/141892830432/compile-aseprite-macos
https://github.com/aseprite/aseprite/blob/master/INSTALL.md#skia-on-macos














