Magic was actually banned in Dramomor before Roman became king.
Magic has tendency to be wild and dangerous if used improperly (with the wrong equipment, if focus is broken, etc.) and has actually caused floods, plagues, and injuries in the past (uncommon to go that extreme in reality, but still possible and there are tons of bad stories about magic users). Despite all of the marvelous things you can do with it, magic can cause a lot of destruction and pain.
Malluidour relies heavily on magic, but luckily the majority of spell casters don’t have the power to cause a ton of destruction. The occasional cart turns into a pumpkin, a building may topple, and improperly brewed potions are common (and often deadly. Always buy them from a trusted friend or store.)
These are all descriptions of areas that will be appearing in this, and explain more about this world. All places described are on the map as well! However, it is a bit long (I wanted it to be clear exactly what I was picturing), so sorry about that. I hope you guys enjoy this though!!
Malluidour: One of the two large kingdoms in the area, and ruled by Remus. Magic is widely accepted and used in everyday life. Streets are mostly made of packed dirt or cobblestones. It’s often foggy in the mornings, and rain is not uncommon.
The Wailing Woods: It’s composed mostly of coniferous trees. The ground is covered in shrubs taking advantage of the little amount of sunlight that reaches them. Very little grass grows anywhere here except in gardens and clearings. The ground is uneven and mostly just dirt, rocks, and fallen pine needles. The grounds near the marsh are softer and closer to mud. Exploring them is not recommended, as many undiscovered and strange creatures lurk in them (Technically they may have been discovered, but the people who do discover them typically don’t live to tell the tale).
Malluidour Palace: It towers over all of the surrounding buildings. It’s composed of a dark grey stone with silver veins. The base of it is covered with moss and vines. There’s a matching garden with walls surrounding it. Underneath the left hand wall and through some bushes is a hole to the outside of the castle. Indoors, there are old tapestries lining the walls and some of Remus’ more appropriate artwork that Janus and Virgil picked out. Furniture is mostly made of light wood or silver, with different colors for cushions, curtains, etc.
The Misty Marsh: It’s very muddy. When walking around, the ground feels like it’s physically trying to hold onto you. There are quite a few plants that use the large amount of water in the ground to their advantage. Foliage here leans more towards a muddy green color rather than the vibrant and dark greens in the forests. Never go digging through the mud. You may regret what you find.
Dramomor: One of the two large kingdoms in the area, and ruled by Roman. Magic is feared and considered a crime to use. Streets are mostly made of packed dirt or bricks. It’s often quite sunny or a bit cloudy.
The Whispering Woods: Trees aren’t grouped very close together. The rockier landscape deeper in here makes it more difficult for plants to grow, but many do anyway due to the large amount of sunlight and space available (Or possibly out of sheer determination. Who knows). At the front of the forest, plenty of plants thrive. Plenty of grass grows towards the front of the forest, but fades as you go deeper in. As you go deeper in, the ground becomes more uneven and treacherous due to the fact that the forest continues onto the base of the mountains. The ground is mostly dirt and rocks.
Dramomor Palace: It’s about twice the height of the surrounding buildings and sprawls across the landscape compared to Malluidour Palace. It’s made of warm beige stone with an almost pink tint to them. There’s a matching garden with walls surrounding it. Underneath the right hand wall and through some bushes is a hole to the outside of the castle. Indoors, there are old paintings lining the walls and some of Roman’s favorite pieces that he made. Furniture is mostly made of dark wood or gold, with different colors for cushions, curtains, etc.
The Spiraling Peaks: There are few trees. It gets extremely cold near the top, and falls can be treacherous. Some plants do grow, but they’re scarce the farther up you go. It (unsurprisingly) is very rocky. It’s largely unexplored, and climbing them is not recommended.
Neutral Area: This space is made up of plain grasslands and meadows, and has been where most of the fighting during the war has taken place. Weather varies greatly. All paths are made of packed dirt.
The Endless Fields: They’re fields. Not much to say about them, really.
The Viridian Valleys: They’re filled with flowers for the most part, but other things grow there too. It’s a bit hilly in places, but it’s mostly level.
Zolia: A small town. The locals are accepting of magic, but still quite wary of it. People are friendly and helpful at best, but are usually just polite to people passing through. Most buildings are small and filled with just the bare essentials.