Today I decided to do a detailed study of shader in blender. And start with the Principled BSDF settings for different materials. Not as difficult as it might seem)). So, from right to left. Plastic. Just plastic. IOR 1.49, blue tint was added to specular, and Thin Film 500 nm. Next is metal. Metallic = 1. Orange tint. And a little coat. There seems to be a skin in the middle. It is clearly visible how the object is illuminated. This is the merit of Subsurface. 4. The light bulb! Transmission = 1. Emission = 10, color - red. In the end, it's like a cloth. But I didn't see any changes. I probably need a texture. But sheen = 1, tint is orange. All objects have a base color - white.
Now I'm probably going to redo the materials in my main work)










