Psycho-Mari “Mari is a lonely girl. So lonely in fact that she is the only person in her household, one she never dares to leave. The only companion is the corpse of a little Teuthida who one day suddenly comes out of her toilet. Unknown why he is there and how he got in the toilet, considering he is an Aquaphobic, Mari is forced to bring him back home as her new friend, Igor, wants to return. For the first time in her life, she must go to the outworld on a journey to help her new sidekick/friend.” The world consist of bizarre and twisted character, who Mari have to interact with, to move forward. Most of them are based on different phobias and psychic issues, leaving one to question, if this is even the real world or maybe just a bad dream. A Dark and seemingly unreal environment, like they have been took out of an bad lovecraftian nightmare, are the main antagonist for Mari and Igor who are jumping from one dream-scenario to another, often leaving the player with transverse ideas about our own reality. Besides that Mari and Igor are constantly hunted by bright glowing entities, who are for one trying to bring Mari back to her house, but also started to turn this dark, dreary and chaotic world into a empty plane of order and harmony. On the journey Mari does not only meets up with new personalities, but also find out more about herself and her origin and the reason, why she of all people is part of this world. Besides her own wits, she also depends on her new friends abilities: Igor can carry all sorts of items inside him and is also able to combine those inside his guts, becoming ‘Swiss Army Calamare’. An important part of the story is the balance between sanity and insanity, sadness and happiness every person should have in his life. Even an excess of positivity can be toxic, turning a human into emotionless husk of a human being. “"I’m not too sure about this, Igor? Why not? It’s just a door. But I never opened it before… But that is what doors are made for, Mari! To open them. To go trough them, in and out. You know, what normal people do with doors. But what if the door doesn’t like that? What if the door just wants to stay closed? If I would be a door, I would like to be left alone. I also wouldn’t like to be more round-ish, you know… Round? lIke a Ball? No, like a circle. A perfect circle, constantly spinning around my own axis, trying to desolve myself. Maybe then my problems will fall out of me, carried away by a river, far far away. But you can’t just get rid of your problems. You need them, to move on. Only if you understand them you can understand what the world around you wants. You can’t help the world, if you are just a boring circle! But what am I supposed to do? Start with helping the door to see. Just like you the door doesn’t want its problems to be real. Open it, so it can see and finally understand. Maybe you’re right… But we need a key for it before we can help it! It must be around here somewhere…”











