Continuation on the Zombie Head. I brought the low and high poly models into Substance and imported them back into Maya with added painting. I played with X-gen a bit for the hair and eyebrows.

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Continuation on the Zombie Head. I brought the low and high poly models into Substance and imported them back into Maya with added painting. I played with X-gen a bit for the hair and eyebrows.
WIP for a sculpt that I made following the Maya learning channel’s tutorial on modeling a zombie head. I created a base mesh in Maya, then exported it to Zbrush and added a few details, then imported the sculpt into Maya for retopology. It was my first time sculpting in Zbrush (I usually sculpt in Blender) so interface asided, the program was really easy to use and I had a lot of fun creating the bumps and wrinkles to the zombie and changed up some details from the original head. I have to fix the topology on the ear and tweak some areas before the bake and UVs.