Is Temmet a legendary token when he is embalmed?
Yes. Note that doesn't make him a commander.
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Is Temmet a legendary token when he is embalmed?
Yes. Note that doesn't make him a commander.
Talking about R&D pushing cards in a set. What would be the concerns with pushing no cards in order to reduce power creep?
A big driver of sales is players excited by new powerful cards they can put in their decks.
Is making a card that does exactly what mana burn used to do still within the range of possible future magic cards?
Sure.
I bought all of the 2016 commander decks when they came out, and I must say that my favorite from a flavor standpoint is the blackless deck. The idea of creating a group hug style deck to show the lack of black is fantastic. Whoever came up with that really gets color philosophy so high fives to them!
I'll high five when I'm back in the office.
If Polymorph in Red is successful does that take it away from Blue or does it make it secondary in Blue? Personally I think Blue has enough (and better) tools to deal with creatures so it doesn't need it.
The idea is let Blue do it under controlled conditions and Red to do it more chaotically.
I know this isn't a magic question, but do any of the D&D people at wizards have a tumblr?
Not that we know of. :( Although I’m sure if you let them know it’s something you’d like to see they will definitely consider coming over here!
Has wizards ever considered not banning cards but instead breaking up the combos that make them broken? Like you can't have X card in your deck if you have Y card in your deck.
That is very hard to police.
I am often confused by the phrase "we can't do [thing] in [aspect of magic]" you guys make the game, and it's rules, and yes there is baggage from the time the game has been around, but I think anybody who has played the game long enough understands that magic changes. Why isn't it possible to literally make a rule for things to work the way you want (and by that I mean the way it should work if it was done)?
Some changes come at a cost we are not willing to pay. For example, making the whole game more complex for all time to allow one mechanic to work for one block seldom is worth it.