Mega Meloetta X Y and Z because why the hell not

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Mega Meloetta X Y and Z because why the hell not
Made a mega evo for meloetta's aria form based on nwobhm and rock operas
Bc i know that gamefreak and nintendo won't.
What do i mean?
At least 4 other mythicals(magearna, zeraora, darkrai, and diancie) got mega evos!
So why not?
Continuing the pretend mega evolution trainwreck I have going, let’s make a horrifically long post about just Meloetta, and the things I would like to see.
Let’s start with this: one of my ideal things is to have Meloetta be able to start in either form. I like Relic Song changing forms, and I think that’s excellent for surprise, but I’d like a situation where Pirouette can also function without Relic Song. Maybe just...someone who can help it become either form naturally, I dunno. That or introduce something like Relic Dance which if known starts you out as Pirouette and allows you to shift to Aria? I dunno, just...some way to start in either form.
The other thing is, I want new move tutors, with new song and dance moves. These should be available to everything, but especially for Meloetta (and Oricorio, but you know). Set the tutors in some small musical cafe like in Gen 5 and give us something interesting to do with those tutors. Some of the moves I might like to see:
SONG MOVES
War Song (Fighting, 70BP, special; target opponent defense)
Soul Song (Psychic, 70BP, special; 20% to increase special attack)
Faerie Song (Fairy; 70BP, special; 20% chance to reduce attack)
Spirit Song (Ghost, 70BP, special; 20% chance to inflict burn)
Storm Song (Electric, 70BP, special; 20% chance to inflict paralysis)
Nature Song (Grass, 70BP, special; 20% chance to increase defense)
DANCE MOVES
Battle Dance (Fighting, 70BP, physical; 20% chance to increase attack)
Night's Dance (Dark, 70BP, physical; 20% chance to reduce defense)
Arctic Dance (Ice, 70BP, physical; 20% chance to inflict paralysis)
Shadow Dance (Ghost, 70BP, physical; cannot miss)
Warrior Dance (Fighting, buff; increases attack, sp. def. and accuracy one stage)
Fiery Dance (we know what this does)
I could be talked into adjusting the base damage, though I like the idea of these being a special/physical set that focuses on higher-than-average activation rates. Which leads me to the mega variants.
Mega Meloetta (Aria) Psychic/Normal Ability: Melodious - Doubles effect chance of attacks, and increases power of voice moves 10% if using a different voice move each turn (stacks over time) HP: 100 Attack: 77 Defense: 97 (+20) Sp. Atk: 158 (+30) Sp. Def: 148 (+20) Speed: 120 (+30) Notable moves: Song tutor moves Mega Meloetta (Pirouette) Fighting/Normal Ability: Fevered Dance - Doubles effect chance of attacks, and increases power of dance moves 10% if using the same dance move in succession (stacks over time) HP: 100 Attack: 158 (+30) Defense: 120 (+30) Sp. Atk: 77 Sp. Def: 97 (+20) Speed: 148 (+20) Notable moves: Dance tutor moves
These are specifically designed to get them pushed above standard play. Like...to be actually somewhat too good. Aria form, I think, benefits the most, largely based on the Song moves I’ve proposed. I think with 70 base power, the moves aren’t too outrageous, but still pack decent damage. Doubled activation rates means 40%, which puts Spirit Song, Storm Song, and Arctic Song at 40% activation rates. Their offenses are at a respectable height, and with 40% chances to boost that offensive stat with their STAB move, things can spiral quickly.
Coincidentally, this is how I feel legendary megas should go. The Primals and Mega Rayquaza are ridiculous, but they’re honestly at the level I would want, where they went from gods to like...ultra gods. The Latis are so disappointing in part because of the same ability in their mega form (which is the worst), but moreso because they just don’t pack a level of power that really helped them. I feel like, if you make a mega form for a legend, it better be stupidly overpowered.
Once again, I find myself wishing that Mega Meloetta was a thing. I know it kind of goes against my policy of “Megas should go to small things,” but just imagine a Mega with two different forms. Relic Song still works the same way, so the type and the stat alterations continue in the same method. I’d want to see stat increases as follows:
Meloetta-A: +20 Defense, +30 Sp. Atk, +30 Sp. Def, +20 Speed Meloetta-P: +30 Attack, +20 Defense, +20 Sp. Defense, +30 Speed
Pirouette would quite literally be the fastest thing alive, while Aria would be fast, hard-hitting, and pretty bulky. I would also accept swapping those values around, but this is basically the ideal where I get everything I want. Maybe Sheer Force as an ability. Instead of getting a boost to effects to make her threatening, swapping that out for maximum damage output in her mega form? I could be talked into Scrappy, but that’s been done. If they really wanted to get nuts, a new ability that functions like Aegislash, where she changes forms based on the type of move selected so you don’t need to run Relic Song to transform, but that would defeat the purpose, I think. I dunno, I haven’t really thought about ability. I’m just really focused on Mega Meloetta ever since that cool fanart concept. I want that so much...
Done for a contest, here you have a fanmade Mega-Meloetta (Aria forme) ~ Her red shoes come from her lore, showing that she recovered them as well as the ancient song, written in her hair. The score on her dress shows the song she’s singing in the current moment.
So my friend silentcartoon came up with this rad Mega Meloetta design, but I was curious as to how it would look in the "official" style, so I spent some time doing edits trying to find out.
please don't mistake this for actual official Mega Meloetta art