Digimon Time Stranger: Day 6. In which I search my feelings.
My wife has really been enjoying this game. She's a couple chapters behind me yet, but she's really enjoyed the gameplay, is connecting well enough with some of the side characters, and commented on liking the story structure for the Olympos XII being like tragedies that you rewrite. I can't really fault her, but this is a signal of something. While my wife and I generally have different tastes, we don't disagree with each other this significantly without something being up. With games, this is almost always something I have walked into the game expecting.
Three Houses is a good example. She loves it, one of her favorite games. I consider it a bottom tier Fire Emblem. We're generally in agreement that characters are solid through supports and the outline of the plot is interesting, but where we diverge most strongly tends to be in terms of gameplay, where I find it painfully tedious and she finds it relaxing. Much of this is chalked up to her barely playing Fire Emblem before this, and me having a whole host of series experiences that inform what I expect. Things like coherent map design or streamlined class promotion experiences.
With Digimon, I think I can pinpoint the exact issue. I may have even talked about it before, but it's going to be the entire focus of this post. I cannot stand how EXP works. Agent Points either, I think it's patently absurdly that entire main story chapters will give only like 50 points, but a sidequest will pop like 80, and I do think that's ridiculous and they could've shaved like ten sidequests off the endgame to better distribute them, but I'm slightly more sympathetic to this given that they allow you to run each phase of your Digimon for longer before promotion.
In general, grinding for EXP stops mattering past like level 10. Past level 20, you may as well not even make EXP from random encounters. Bosses should be the exception to this, but until you start dealing with the time skip, even they barely give much EXP. This is reflected throughout the entire game, where some of the hardest fights will give some of the shittiest experience. For instance, I cleared the super fights Mirei asks you to deal with, and despite having an absolute bitch of a time with all of them, I persevered. Only to be rewarded with like 2k EXP, maybe 10% of a level for a level 20 creature. "This sucks" is underselling this substantially.
In the early game, the biggest problem this caused was that I couldn't revert Digimon consequence-free. My first run, I went blind, and had some big mistakes. My Gomamon went through three evolutions I didn't like before finally getting Ikkakumon, and by then it was so far behind the others that fights were challenging for it, even when it should have had advantage. The second playthrough, I knew where to aim, and had a significantly easier time of basically everything because of it, despite using nothing different than the first time.
So okay, soft reset when you get a bad evolution and ignore it. But that's...not exactly fun for a monster catcher whose core function is "You can devolve back too." In fact that's supposed to be beneficial with the blue stats. But the blue stats suck. They accumulate so little on evolution and devolution that they're really not worth discussing. You get significantly more out of your one-use stat boosters.
Which brings me to the current moment.
I have reached the endgame opening of a million quests. Admittedly, this was arguably my favorite part of the game. There's no central story to deal with, and some of them are cute character moments that come too late. This would've been a lot more engaging early on to endear these people to me, but instead it's super late after I've already been exhausted. I cleared all the quests though, using a guide for the hide and seek missions, and then had only optional stuff open.
Mirei's quests were hard as shit. I tried to fight the knights, and the first one slapped my shit open in one turn, and when I checked their stats, got to realize it was because they have 5000+ offenses. For comparison, my team, after doing everything available to me, was around 3000 offensively, stuck around level 30-ish. So okay, that's a challenge fight for later, maybe now I'll just progress the plot. Oh it's the seven deadly Digimon. Oh they also have like 5000 offenses. So okay, clearly I'm missing something. So I look at a guide for what level I'm supposed to be, because holy hell it can't be that bad the whole time right?
Literally how? Random encounters in every phase of this game give like 600 EXP and my next level is tens of thousands. On of the dudes on my bench has over 60k needed to achieve the next level; you expect me to fight 100 random encounters for one (1) level? Now okay, some of my creatures do have 5000 offenses. Lilithmon is a good example; she's got that much at level 30. And paper thin defenses and no speed. So she gets blasted to powder, and these boss fights are prolonged. So...what the hell.
So I break. I start using all the resources. I start by eating all the duplicate Mega Digimon in my roster, focusing on just my core six. They reach around level 60. I decide I don't want to eat everything and opt for stat training now that I have the C-rank equipment and 1.2 million Digidollars (I know they use Yen but I think we need to grapple with the missed opportunity here). This gives nice bonuses, but they're the white numbers, not the blue, so they're impermanent in a critical sense. Oh well, not like I'll devolve at this point, right? It takes me down to 200k Digidollars, but I get my team to 5000 in their relevant offense, 5000 speed to avoid getting lapped or outpaced, and around 3-4k in relevant defensive stats. I pop the HP boosting stat items for my lowest HP options, and now we're starting to look a lot better.
In a game where type matchup does in fact matter pretty significantly, because neutral damage is also high. And as if in proof, many of the bosses still deal like 2k damage a swing on me. If I hadn't done all this, it would've been like the knight, where they deal my entire HP bar in a swing, and some of you have AoE. For SIX Digimon. I prepared like 15 throughout this game, because of the necessity of matchup. And over half are now completely left behind because the tools to reach expected values are so sharp that I couldn't afford it, even if I sold all my stuff. Which is just a really weird way to handle this in general, I think.
As for story...I also feel like I've been overly harsh in many ways, feeling it's just exhausting and not really connecting with it in any serious way. It's not like it's doing anything outlandishly bad, even if I feel their sidelining of Inori is exceptionally noticeable. But I haven't really collected my thoughts on why it bothers me before now. I think I have an answer now that I'm at the end.
The conflict at the outset of the game is a human mega robot roaming around, and then a big Digimon fist decks it and explodes space-time. Notably, the cause of all of this is stated to be Digimon in-fighting. This is revealed to the cause of what are called Titans, who are aiming to kind of break reality sort of? This is eventually revealed to be the goal of Chronomon, who realized that reality is deterministic in nature and sought rebellion through destruction.
The long-running issue has been how Titans are handled in general. Even breaking past the issue of how the hell anyone tells what is and is not a titan, the eventual explanation for their actions is simply "the curse of Chronomon." A few will note the disparity of resources, how bad the Titans had it where they were banished...but this is never the central cause of issues. This is never something truly dissected and resolved. There's plenty of "Digimon shouldn't fight each other ;_;" but never really a reconciliation about how badly the Titans have it. By the time you're reclaiming Central Town, the Titans have turned it brown and shitty, and then you kick them out and everything is fixed. And it's like. Hey, what's that about? Is this not a culture of Digimon that were unfairly generationally banished to the shitty part of reality and have legitimate reason to push back on the current system? No, they're just kind of hostile? We're really just going to say "curse" and move on?
Like, this war between Digimon has a justifiable reason, one worth examining, that really never is. And that is spills over into the human world is largely untouched. Humans react, and we have Simmons complaining about how humans are foolish because we built a weapon to fight made out of Digimon, but humanity's role in this is never truly substantial. Despite being the catalyst for reviving Chronomon, who apparently is the weapon. They also have no real agency in the decision to conduct their own grand cleansing. Is that also Chronomon's curse? That no one really has much agency in their own decisions? That this being overtly about hating/fearing Digimon for the crisis eight years ago just...doesn't really matter much?
And all of this is around a main cast that I really cannot get into. The main character is a nothing, that's not necessarily a problem. But the Operator is wildly invasive, the biggest source of extraneous dialogue, and they're apparently not even real. Aegiomon really doesn't do much despite being an emotional center of the narrative, and Inori...Inori may as well have stayed "Girl who must be protected" for all she matters. Her friend has one (1) scene chastising her for not realizing how others feel about her disappearance, but when you have a chance to really hammer that home with how her father supported building the weapon...it's a really flat scene of nothing. His reaction is severely stunted, lacking in serious emotion, and then just...calls to have her detained and we literally never see him again. Side characters sometimes land on things decently well, but only sometimes.
I know, I KNOW that Cyber Sleuth had a lot of issues, and many in similar places. The repetitiveness of side-quests, the heavy-handed dialogue that goes on too long, the odd scaling of experience. But unlike this game, Cyber Sleuth offers Tactician USBs to make grinding matter and alleviate the back and forth, its central cast is more cohesive, and its plot, while equally ridiculous, involved material decisions being made by competing factions along ideological lines.
But also...I do think I've just kinda fallen out of favor with RPGs. Someone recently pointed out they've never actually seen me rave about them, and it's strange because I consider myself someone who enjoys them, but this seems to be historical artifact at this point. I used to love them. But I find it harder and harder to connect with them in the same way anymore. So a lot of this may also just be...exhaustion with the genre. My wife has suggested it may be changes in the genre over time, and like. Maybe? But I also thing these just aren't my thing anymore. Which is a bit sad. Because I really want to enjoy this game. I really like the Digimon themselves. *remember Etemon* I like almost all of them. *remembers Vademon* Most of them. And I want to enjoy a game playing with them.