Hey. It's been a hot minute since i've posted any art. I really just post for myself, but i felt especially proud of the progress ive made over the course of (many) months designing the Sunstar of my BrainrotAU. Feel free to disregard! I'm just gonna ramble. Art will be included in the 'keep reading' section though.
I didn't want to deal with uploading the actual art files, and just used snippet to capture pieces of my art instead. The pictures could be irregularly large or small as a result--I don't have a good way to control then when using snippet. Sorry! Some old art of Sunstar.exe (not in order):
So, as you can see above, a lot of blue. It's kind of overpowering, honestly, and it took me a while to figure out I needed to start making changes to his color palette.
This was his first half body reference sheet. A ton of blue. Also my only REF of him with his back showing. I haven't updated his back design yet, but the final product will be much different.
Eventually, I decided to make his shoulder-braiser things orange instead of blue, as well as the sun-like gem on his helmet. I also started working out any built-in flaws I wanted to force his character to work around--like his hands being constantly on fire, or extremely hot. This just means he has to be extremely careful touching anything or anyone. It's not something he can just "turn off". Also, I think this was my first attempt at a proper full body design for him. It's fine for a second first attempt, and I was happy with it for a few months, but eventually I started thinking it shared the bulky OG robot master traits, rather than the 'netnavi' look I was wanting.
I started tinkering with his colors again, but only made minor changes. It was hard to pinpoint exactly what was 'off' to me without a proper full body to experiment on, but I very rarely have the willpower to make one. Some of these expression snippets were more helpful for me to use to at least get a read on exactly how expressive he can be in the AU, if he wanted to. Another big thing this helped me realize was how limited his expressions felt with the current colors (like his eyelashes), especially with how dark his face was. It made his nose/mouth harder to see. I end up making it a lighter shade in future doodles. Oh, and I wanted to start integrating pieces of Duo.exe's design into him as well--like the flat nose.
Woe, Sunterra doodle be upon ye. I need to finish this some day, but a big thing this helped me identify were: 1.) I desperately need to work on poses. 2.) I needed to figure out how to give Sunstar a "soft" look. In the expressions practice above, this was one of his faces i really struggled to get down. Still working on that. 3.) Another reminder he was too clunky to match a normal Navi design. Terra looks much more 'navi'-like. I needed to do a whole ass reboot for Sunstar from top-down. Anyway! The most recent stuff will be below. A few (bad) attempts:
And then I basically went "screw it" and went goblin mode at a full body attempt. Here's what I finally ended up with :")
For now I've decided to stick with a (mostly) cool/silver base with some warm orange and yellows mixed in in (hopefully) unobtrusive ways. Maybe this will change in the future, but for now I'm happy with his design :)
The orange on the bottom of his cape is meant to be a fire-y design, but I'm too tired to refine it (or anything else) further. Hopefully I'll have more art to update. eventually.
If you made it this far, thanks for sticking around, lol.














