Prompt #15: Games of Alcart
“It happened just within a day; a guild of infamous Magicians known as the Mieor - Dragon for Birdseye - took over the city of Alcart and killed or scared away all of its...
The Last Six games have been added to the list of games! The end date of the prompt is now the end of April! At least: if we reach our goal. Six of the games have to be solved in order for the Knights and the Mancers to retake Alcart, if not, the city is bound to be destroyed, and with it the civilians that have been used in the games. Everyone who solves a game, receives a Voucher!
If he ever made it out of this stupid pen Borus Garkouw vowed that he would never eat another piece of bacon for as long as he lived.
Ok. That was all a big fat lie. But it seemed like a good promise to make in the moment as Borus slid gracefully into the railing of the fence, desperate to get to some sort of solid ground. Hauling himself up onto the top rail he let the pigs calm a little more trying to figure out another plan that was better, and possiblycleaner than you know, running after them.
“I’m telling you, we should just start killing the ones we already know don’t have the key.” Borus huffed to the person next to him wiping some of the mud off on what was left of his spotless shirt. “That way we get what we want and the farmer gets tons of bacon without lifting a finger. There is no downside.”
If he ever made it out of this stupid pen Borus Garkouw vowed that he would never eat another piece of bacon for as long as he lived.
Ok. That was all a big fat lie. But it seemed like a good promise to make in the moment as Borus slid gracefully into the railing of the fence, desperate to get to some sort of solid ground. Hauling himself up onto the top rail he let the pigs calm a little more trying to figure out another plan that was better, and possibly cleaner than you know, running after them.
“I’m telling you, we should just start killing the ones we already know don’t have the key.” Borus huffed to the person next to him wiping some of the mud off on what was left of his spotless shirt. “That way we get what we want and the farmer gets tons of bacon without lifting a finger. There is no downside.”
Ream needed to check where she was entering. Seriously. Especially while she was at Alcart. It felt like she was running from one trap into the another. The whole city was a big trap. Her nerveswere wracked by the time, she wanted to scream and cry, but could do none.
Why did she even have the stupid idea to go up to the clock tower? None of her ideas proved to be helpful of right today, she should have just given up by now. But giving up was not the way Ream dealt with things. Giving up was not her style.
It happened just within a day; a guild of infamous Magicians known as the Mieor - Dragon for Birdseye - took over the city of Alcart and killed or scared away all of its citizens and soldiers. They settled in rather nicely, and the day after sent out messages to the DracoMancers in HagaFosiel and the Knights in their respective cities to come and face them. A threat was made: the Mieor showed such excellence in taking over a city, they would welcome another opportunity to challenge the two most famous guilds.
Neither the Sers or Varamadras Itaul take the threat lightly. They gather their Magical forces, and send them to the city, each unaware their biggest enemy is also coming to the city. The Knights and DracoMancers find out when they arrive in Alcart that the city seems deserted, and that they are both there to reclaim it.
But the city isn’t as empty as they thought. Dangers lurk behind every corner in form of mazes, games and trickery. The guilds may have to work together if they want to defeat the Mieor. Their new enemy is hiding though, keeping the newcomers from ever taking a step back, using their Magic in secret. The Knights and DracoMancers both find that they are unable to run from a challenge.
We’re back in Alcart for another go around, but this time it’s not the Mancers that face off against the Knights, but both guilds working together against an unseen enemy. The Mieor left a good twelve traps and riddles all around the city. Read below to find the first six. The next six will be announced on the 13th of Marc.
This is a cross-over prompt, which means you can plot and interact with characters on either side. Simply choose a prompt, get together with another character or two, and see if you can make it through the city to face off against the Mieor.
The Maze of Wild Dragons
In the local library, walls and property has been moved around to represent a maze. It seems easy at first, until wild fire breathing Dragons make it even harder to get to the other side of the building.
Spitting Lava Parkour
A block of houses near the edge of the city has been destroyed and taken apart, lava has taken over the ground, creating a parkour road that leads through the neighborhood. Problem is: the lava has a mind of its own.
Room of Mirrors
This sure sounds like fun, only the mirrors that have been set all around the original market hall don’t just show your reflection and trick you in where you’re going: they show the deepest secrets and fears of your heart.
The Escape Room
Did you by any chance end up in the clock tower? Bad timing. The room shuts itself to the world, and the walls are strong. To find the key, you have to solve this riddle: Where does the snake coil up at dawn?
The Water Slide
The city of Alcart has its own system of sewers, and it’s very easy to get in, but once you do, it’s incredibly hard to get out. The water flows in different directions, and pulls heavily on people. You will have to find a way to navigate to get out.
The Pink Pig
A large farm within the city has been chosen for a very nasty game: find the pink pig. And not the pig that is completely pink, but one that differentiates from the others by a slight detail, and carries the key to the city’s manor, as a note at the entrance of the farm tells.
The next six
Parkour of Flying Pointy Things
Have you ever tried city parkour? Fun isn’t it. How about city parkour with daggers, swords, etc. flying your way? Much more fun right. The whole main street has been designed to parkour, but getting to the other side can be a bit harder.
Shaking Big Building
Alcart once had a number of flats near the city center, of which only one survived the many battles. This flat however is now part of the Meior’s plan: it has a crowd of innocent at the top, and a whole lot of tricks down its length. Just try to get to the top without falling down.
the Prisoner's Dilemma
Weird doors all over Alcart lead to a big room that seems without space or time. Locked up there, the Knigths and Mancers are teamed up, and moved to different rooms where tricks are set up, the two within the room have to make a decision whether to trust each other, or betray each other. That choice will influence them once they get out of the room, because after each room, the character will receive points. And the game starts again.
If you want to participate in the Prisoner’s Dilemma, message us on the main, and we’ll team people up for the first part of it.
The Murder Mystery
The local theatre has become a crime scene. One of the theatre’s best actors was slaughtered while alone in his dressing room. The other actors and actresses demand justice, when the Mancers and Knights find themselves in the theatre, they are instantly forced to solve the mystery, they cannot leave before they do. The sole witness states that multiple players were seen going in before the murder, but she has no idea in what order.
The Playhouse Director Mister Nobs: Who knew the actor was his biggest star
The Lovely Piera: who had been having an affair with the actor
The Loyal Mienda: who had been the actor’s loving wife
The Jealous Boyuda: who was always second best
The Joyous Bernard: who was the actor’s father and biggest fan
The first clue is the murder weapon: a cane, which was the property of Boyuda for the play.
The Misty and Marvelous Rooms of No-Sight
As soon as people hit the switch to lighten up the warehouse where all the food was stored, their sight is taken away, and they’re left trying to find the exit while navigating blindly through a room with food, and wild animals.
House of the 1000 faces
One of the remaining villas - which once belonged to rich Demon generals - has been especially nicely decoracted: a thousand faces are plastered on the walls, the ceiling, and the floor. And they all want something, they need something, and they all talk. But only a few of them know how to get to the exit, the rest will only lead you astray.
Start date: 10th of February 2016
End date: end of April
Time IC: end May 741 ASW
Please follow the following tag: #MEmaze
Note: This prompt will run at the same time as the Shini prompt.