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Pokemon Card of the Day #2357: Mewtwo-EX (Evolutions)
Mewtwo-EX was an update to the Wizards Promo that was so popular in the early stages of the TCG. That card made it into all sorts of decks, being a nice Basic Pokemon that could recover Energy and get a quick 40 damage, good for its day, by the second turn if all went well. The updated version here was made into a Pokemon-EX, complete with the expected bulk. Oddly, its Psyburn was more expensive here, though it was made more powerful. There was also an added healing move and a couple of changes to Energy Absorption. It was going to take a lot for Mewtwo-EX to reach any level of success compared to the card it was based off of, but it was worth looking at if only to see how it did.
180 HP was the standard for Pokemon-EX, and it was enough to take a hit from most things. There was that Psychic Weakness, which was notable in this era due to Garbodor, Espeon-GX, Necrozma-GX, and even the other Mewtwo in the Evolutions set. Mewtwo-EX also needed 2 Energy to retreat, so a deck using it would probably want options to not pay that but you could do so in a pinch.
Energy Absorption only needed a Colorless Energy instead of a Psychic Energy this time around, making it a bit easier to use. For some reason, it only allowed you attach 1 Energy card from your discard pile onto Mewtwo-EX, which was weaker than the original version. It would have been much better to get back 2, considering you were leaving a Pokemon-EX vulnerable after using an attack that did no damage.
Regeneration healed 60 damage from Mewtwo-EX for a Psychic Energy. Healing for 60 generally wasn’t enough to be worth much at that point in the game, as the typical attacks were stronger than that.
Psyburn needed a Psychic and 3 Colorless Energy, making it rather expensive. 110 damage, while enough to put pressure on anything but the bulkiest Pokemon-GX and M Pokemon-EX (and a Choice Band would get you to the point where you took those down in 2 hits as well), was probably less than you’d want for 4 Energy. There were Pokemon out there hitting for 120 or so for 3, so 110 for 4 just wasn’t that exciting.
Mewtwo-EX wasn’t nearly as good as that original Promo Mewtwo was in 1999. The nerf to Energy Absorption, along with an attack that was more expensive than it needed to be, meant that this Mewtwo-EX was simply decent and nothing more. It wasn’t even the Mewtwo-EX of choice for M Mewtwo-EX decks, leaving this card in people’s collections.