Concept Design Must Be The Least Rewarding Job Ever
Last week I "reviewed" some games that featured a frog with rocket boots, a kung-fu fighting rabbit, a space shooter that will give you epilepsy, crocodiles, sex, and robots. I said they were all "meh." And today I'm going to tell you how much I enjoyed a subway simulator rendered in less than ten colors and few simple geometric shapes.
I mean, if someone asked you to back one of two games, a subway sim or a frog with rocket boots, where would you send your money?
But what can I say. I'm a simple little man. And Mini-Metro is an excellent little puzzler. You draw a line between a square and a circle, and then a little car starts to shuttle people between the two. Then a triangle appears, and you draw another line. An hour later, you've redrawn the spaghetti that is the London Underground, and you've got a new respect for mass transit planning committees.
There's different modes, different cities to try, a daily challenge. I got the whole thing vie the Humble Freedom Bundle, meaning I paid less than 50 cents for it. Worth 20 times that, easy.









