Hoi i’m not a saint at mmd animation bUT
I know enough good tips so let’s have a lookie here (I’m like....120% not aware of any slang or terms in the MMDC at all so if I say weird things or use uncommon terms I’m sorry;; I was self taught mostly):
KEY FRAMES!! Know about them from like 2D animation? Do that with MMD frames. Basically, it’s just a bunch of poses you’re gonna thread together. I usually register all possible bones in them.
After you do the key frames, then worry about the in-betweens, then whatever next after the in-betweens, and more.
In general, staring at how people move is a good idea. Just don’t get caught looking creepy or anything!!
Watch 👏 music 👏 videos 👏 mang 👏
Speaking of the last link, this iconic MMD meme/dance was made from copying the dance of an already existing video. You can put AVI videos in the background of your workspace. I’ve never done it tho;;
hhhhhh here’s some more of those kinds of vids. They’re inspiring, huh?
“BOX-sel” isn’t really good unless you’re making new hand poses. It can catch bones behind the focus of your intended selection and ruin an animation fast.
Oh that reminds me: MAKE YOUR OWN POSES! The software comes with fist and 1/2 fist for L and R hands, but that’s it. Don’t be afraid to spoil your future self by making open hand poses for L, R and BOTH hands, relaxed shoulder poses, a natural starting pose, or even leg bend poses for the pesky legs. etc etc, go wild and make a nice catalog of bits of bones to use for Frankensteined key frames.
Facial expressions can only be saved by saving it as a motion data.
Hold SHIFT to select multiple individual bones!
“[select limb bone(s)] > copy > revers” in the bone manipulation box will save you time posing the second arm/leg/wing/eye, and give you a symmetrical pose.
“unregistered > register” in the bone manip box registers all unregistered bones into one frame at once. So you don’t have to worry about going back and forth and accidentally pressing “reset”.
“File > play WAV with frame”
The arrow keys, if you’re in the cell window, can scroll through the animation.
There’s also box selecting for cells.
YOU CAN SELECT AND DRAG CELLS ACROSS FRAMES! Made a great swing but it’s too fast? Started animating out of sync? Move the cells to fix it!
the play box has two empty boxes where you can put the range of frames you want to play. The check box “from frame” plays from the frame you’re on at the moment, and “stop frame” will go to the last frame the animation was on when you unpressed (???) play.
For bones, ctrl+z works, but not ctrl+y. Luckily there’s a sneaky box at the top of the cell window with a redo button. :3c
Speaking of: the program has tons of keybound shortcuts. Try learning a few combos so you can make things run faster. Personally I only use P for playing/stopping and TAB for switching between the models/camera data.
With big projects, it’s best to do smaller, easier things and thread the bigger, harder things together in the end. Wanna make a new motion data with lip sync and realistic expressions to a song that’s 4:30 mins? Personally I’d try to do lip syncing first.
Sliding the expression sliders midway and not all the way is good for mixed, unique expressions. Depends on the model, though (I’m working with models with very binary sliders, as in, the midways look ugle. So I can’t try mixed expressions like usual orz)
It’s okay to go back and redo things!
If you’re a babby animator, 🅱️LEASE 🅱️ON’T 🅱️TART with a 4:30min song if you know you can’t handle it. Each second is about 15~25 mins per unique animation depending on factors like familiarity with the model, desired level of detail, etc
Try doing small snippets of songs, or camera motion data if cells are hard to work with.
I’m...I’m avoiding talking about the Interpolation curve. It changes the transition between the selected set of bones. Group A and B of bones are registered on the cell window. They are the same bones on different frames. To use the IP curve you select Group B and just shimmy the line in the box and just click away. The line expresses a “speed” at which the bone pose in Group A go to Group B, and if you shimmy the line down, it goes slower, and up it goes faster.
The IP curve can help with “dramatic expressions.” That’s all I can say to explain it without having another point like the last one >m<;; The IP curve is definitely not needed to have a good-looking animation.
Download other peoples’ motion data and study how they did it. Dig through their stuff, it’s only happening in your computer. Don’t feel guilty if you cut out cells, reposition things, mess up the IP curve, etc. The creator won’t know or care, probably.
It’s 👏 gonna 👏 look 👏 doofy 👏 90% 👏 of 👏 the 👏 time 👏👏👏
Uhh I’m running out of tips, so this is all for now! I don’t even know if half of this is common knowledge in the community, but it would sure help a newbie out! Thanks for reading, here’s a cookie: 🍪 (I feel like I’m in 2010 again)











