Ninian: Oracle of Destiny (Unit Review)
Available at 5★ (Heroes’ Path Reward)
Lvl 40 Stats (Flaw/Neutral/Asset)
HP: 39/42/45 Atk: 21/24/28 Spd: 30/33/36 Def: 20/23/26 Res: 23/27/31
Neutral BST: 149
Max Dragonflowers: 10
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Skills
Weapon: Light Breath+ (300 SP)
Mt: 13. Rng: 1. If unit initiates combat, grants Def/Res+4 to adjacent allies for 1 turn after combat.
Breath. Can be inherited. Can be refined (Upgraded Effect).
Upgraded Effect: Mt: 14. Rng: 1. After combat, if unit attacked, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Assist: Dance (150 SP)
Grants another action to target ally. (Cannot target an ally with Sing or Dance.)
Cannot be inherited.
Special: None
A: None
B: Escape Route 3 (240 SP)
If unit's HP ≤ 50%, unit can move to a space adjacent to any ally.
Can be inherited.
C: Fortify Dragons (200 SP)
At start of turn, grants Def/Res+6 to adjacent dragon allies for 1 turn.
Can be inherited. Breath only.
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Analysis
With a Gen 1 dancer’s BST, Ninian doesn’t have much to offer in combat. Of course, this means very little as Ninian will likely spend almost all of her turns refreshing allies. In fact, Ninian’s stats are quite decently distributed with hardly any Atk in favor of decent bulk to help her survive rather than kill.
Aside from being a dancer, Ninian’s most notable asset is her relatively high and easily stackable HP and Res. There are several support skills that involve a HP check like Panic Ploy and Infantry Pulse, as well as Res checks like stat Ploys and Sabotage skills. Using such skills allows Ninian to contribute as much as possible even despite her ability to directly fight the enemy.
On the other hand, Ninian is fairly hindered by being a dragon unit. With an extremely limited pool of inheritable breath weapon skills to choose from, not to mention many of them favoring combat-heavy playstyles, Ninian’s weapon skill slot can essentially end up being a waste of a slot, whereas most other refreshers can equip defensive, type-effective, or even debuffing weapons to extend their utility.
Ninian prefers boons/assets in Res and HP. Her preferred bane/flaw is Atk.
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Similar Units
Rinea: Reminiscent Belle (38/30/33/23/28)
Ninian: Oracle of Destiny (+4/-6/+0/+0/-1)
Lene: Yearning Dancer (35/28/35/23/28)
Ninian: Oracle of Destiny (+7/-4/-2/+0/-1)
Reyson: White Prince (37/29/34/24/26)
Ninian: Oracle of Destiny (+7/-5/-1/-1/+1)
Olivia: Blushing Beauty (36/28/33/27/26)
Ninian: Oracle of Destiny (+6/-4/+0/-4/+1)
Azura: Lady of the Lake (36/31/33/21/28)
Ninian: Oracle of Destiny (+6/-7/+0/+2/-1)
Ninian: Bright-Eyed Bride (34/28/33/18/27)
Ninian: Oracle of Destiny (+8/-4/+0/+5/+0)
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Builds
Budget/Low Investment:
The first build rounds out Ninian as much as possible to survive fights in emergencies, particularly stacking up her Def. If Ninian can safely attack an enemy, Light Breath+ and Atk Smoke can significantly turn the tide for that turn by buffing nearby allies for +5 all stats and debuffing enemies for -7 Atk. Her default Escape Route can help her get in position to make the most of these two effects as well as to gain Atk/Def Bond’s stat boost, although Wings of Mercy is easier to set up as Escape Route requires Ninian to take significant damage beforehand. Spd Smoke can be used as the Sacred Seal instead for even more debuffs.
The second build is more specialized, namely for dueling sword units and other red units. Using both Triangle Adept and Swordbreaker significantly improve Ninian’s ability to tank damage from reds and even deal more of it herself. With doubled weapon advantage, guaranteed follow-ups, and a Moonbow proc, Ninian’s pitifully low Atk may still keep her from landing kills, although may be just enough to take out low-Res swords.
Magic Wall:
27 neutral Res isn’t exactly stellar, but with investment Ninian can stack up her Res quite well.
The first build uses Warding Stance 4 and Warding Stance 3 together for +14 Res in the enemy phase, with Lightning Breath+ to let her retaliate against mages and charge her special faster against them. This build puts her at 48 Res which is plenty for tanking red dragons and mages and Warding Stance 4 prevents such units from bursting her down with special damage. Water Breath+ can be used to further increase her survivability (with 52 enemy phase Res) if so concerned with counterattacking mages.
The second build is more focused on utility, increasing her visible Res as much as possible in order to apply Ploy debuffs. Wings of Mercy is arguably the most utile B Skill a dancer can have, however a Sabotage skill can be quite useful in conjunction with Ploys for as many debuffs as possible.
Infantry Support:
As aforementioned, Ninian can rely on her HP quite well to support her team passively through start-of-turn effects and preserving her actual actions for refreshing. Infantry Pulse can set up some especially powerful builds, particularly those that abuse Special Spiral effects. Using both Sudden Panic and Panic Ploy increases her reliability in applying the Panic effect whereas if using only one or the other she would either be restricted by positioning or leaving it up to the enemy AI behavior. If fully investing in Ninian, B Duel Infantry can of course be used instead of HP +5.
The second build uses the Infantry Breath skill, freeing up melee infantry allies’ A Slots from using a Breath skill themselves. This allows for incredibly powerful builds as such allies can thus combine a greater number of powerful effects together in the enemy phase (such as a unique weapon effect with Distant Counter or a Distant Counter weapon with a powerful A Skill such as Bonus Doubler or a tier-4 skill). Because Infantry Breath only has a range of 1, using it can compromise Ninian’s safety, so using defensive Bond skills and Glittering Breath+ help her avoid putting herself in too much danger.
The third build uses Infantry Rush/Flash to free up allies’ A or Sacred Seal slots from Heavy/Flashing Blade. The rest of her kit revolves around allowing her to safely apply Dark Breath+’s AoE debuffs, making it easier for her allies to pass the Atk/Spd checks and soften up enemies outright. By both boosting her Res and denying enemy follow-ups in the player phase, Mirror Impact helps Ninian safely attack magic enemies while Windsweep and Phantom Spd allow her to avoid being counterattacked entirely by physical enemies assuming they have 48 Spd or lower.









