Altina: Dawn’s Trueblade (Unit Review)
Available at 5★ (Mythic Hero)
Lv. 40 Stats (Flaw/Neutral/Asset)
HP: 35/38/41 Atk: 35/38/42 Spd: 17/20/23 Def: 27/30/34 Res: 33/36/39
Neutral BST: 166
Max Dragonflowers: 5
Mythic Effect: Astra Boost: HP+5, Atk+3
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Skills
Weapon: Ragnell-Alondite (400 SP)
Mt: 10. Rng: 1. Unit can counterattack regardless of foe's range. Inflicts Spd-5. Unit attacks twice (even if foe initiates combat).
Sword. Cannot be inherited. Cannot be refined.
Assist: None
Special: Twin Blades (500 SP)
CD: 2. Boosts damage by 40% of unit's Res. Disables non-Special skills that "reduce damage by X%."
Cannot be inherited.
A: Ashera’s Chosen (300 SP)
Neutralizes "effective against flying" bonuses. If unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, grants Atk/Def+6 during combat.
Cannot be inherited.
B: Vantage 3 (200 SP)
If unit's HP ≤ 75% and foe initiates combat, unit can counterattack before foe's first attack.
Can be inherited.
C: Atk/Def Oath 3 (240 SP)
At start of turn, if unit is adjacent to an ally, grants Atk/Def+5 for 1 turn.
Can be inherited. Cannot use: Armored, Cavalry.
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Analysis
A true hero of legend and the first apostle of Begnion, Altina makes her first true appearance in FEH equipped with a deadly combo of skills and effects to tear down numerous enemies in quick succession, making her one of the strongest enemy/mixed phase threats at current.
Altina mostly benefits from the amount of value she gets out of her unique skills. Ragnell-Alondite, her most powerful skill, provides her both the brave effect and Distant Counter all in one skill slot. This opens up her A Skill slot as she does not need Distant Counter itself to become a solid enemy phase powerhouse, and she fills that available slot with another powerful unique skill, Ashera’s Chosen. This skill essentially provides Iote’s Shield, covering her weakness to bows and thus minimizing her enemies’ control of the field, as well as what is essentially an Atk/Def Solo effect that is active as long as she isn’t adjacent to non-beast/non-dragon allies rather than any allies. Altina’s unique Special, Twin Blades, arguably offers the least value but is still unmistakably powerful, dealing 40% of her Res on a cooldown of 2 with the added bonus of ignoring percent damage reduction effects, meaning that her attack will bypass skills like Deflect Melee or Brave!Ike’s Urvan. Meanwhile, her default B Skill, Vantage, can prevent enemies from landing hits by taking them out before they get the chance especially paired with her other skills, namely Ragnell-Alondite. This severely limits opponents’ options in approaching her, as unless they can OHKO her they will have to withstand her powerful attacks.
Altina prefers a boon/asset in Atk. Her preferred bane/flaw is Spd.
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Similar Units
Reinhardt: Thunder’s Sword (40/35/23/31/28)
Altina: Dawn’s Trueblade (+2/+3/-3/-1/+8)
Keaton: Lupine Collector (45/41/24/38/19)
Altina: Dawn’s Trueblade (-3/-3/-4/-8/+15)
Leif: Unifier of Thracia (40/38/22/29/27)
Altina: Dawn’s Trueblade (+2/+0/-2/+1/+9)
Elincia: Lost Princess (35/34/36/24/27)
Altina: Dawn’s Trueblade (+7/+4/-16/+6/+9)
Hríd: Resolute Prince (42/38/19/36/27)
Altina: Dawn’s Trueblade (+0/+0/+1/-6/+9)
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Build Suggestions
Budget/Low Investment:
As described in the Analysis section, Altina’s base kit has perfect synergy with itself and is essentially her ideal skill set, making her completely functional out of the box. Adding Fierce Stance increases her damage output in the enemy phase, making it even more difficult for enemies to approach her. Alternatively, Brazen Atk/Res activates alongside Vantage and increases her damage per hit as well as from Twin Blades’s Res-scaling damage and is also active in either phase. Distant Def improves Altina’s ability to safely take hits from ranged enemies to drop her HP into Vantage range. Heavy Blade makes it so that Altina can activate Twin Blades whenever she is attacked while Vantage is active.
Enemy Phase:
This build is near identical to Altina’s budget build with her effectiveness slightly more maximized to carry out her role. By having an Atk boon, Altina becomes far more consistent, especially as it will improve her ability to pass Heavy Blade’s Atk check. Using Def Smoke will reduce nearby enemies’ Def after each fight, improving her ability to take on multiple units per turn. While this build is geared towards the enemy phase, Ashera’s Chosen’s Atk bonus is still active in the player phase, thus Altina can still ORKO enemies just as well in the player phase as she can in the enemy phase.
Player Phase:
Although arguably not as consistently applicable as an enemy/mixed phase build, Altina can of course excel in the player phase with her high Atk and unique weapon.
Death Blow 4 provides Altina with as much Atk as possible to pass Heavy Blade’s Atk check so that she can activate Twin Blades on every initiation. Hit and Run provides with more safety by creating distance between her and the enemy team after attacking. Her C Skill is flexible, however Altina is notably capable of reliably utilizing Atk Ploy or Def Ploy with her high Res, the former to help activate Heavy Blade and the latter to improve her damage output directly.
Altina can also use Galeforce to allow her to cut down multiple enemies per turn, with Heavy Blade to help her activate it more often. Chill Atk helps ensure that Altina can use Heavy Blade even against enemies with the highest Atk. Def Smoke makes it easier for Altina to ORKO her subsequent targets each turn.











