Imagine after you defeat an artist they become PLAYABLE, what weapons/instruments do you think each NSR artist would have in battle?
(cracks knuckles) anon you just released the game design maniac within me
djss: a dj set, he’s stationary while he attacks. shoots 3 planets with decent range and good homing ability. slower than mayday’s guitar but more powerful, and the attack button can be held for a single stronger attack
sayu: her trident of nepyune, feels and works like polearms in genshin impact (but less movement) and has a 5-hit combo that ends in a long ranged but thin and weak laser.
yinu: a piano but like how zukes drumset isnt an actual drumset because lugging around an actual grand piano would be hell, like zuke’s drumset but a lot faster and more combo heavy, can either shoot progressions (individual attacks that are weak but increase with more hits) or chords (one big attack that comes out slower but does more damage), so it’s like zuke’s drums but a lot more diverse and quicker, with the downside of beign weaker
1010: they do have weapons ingame (shoot lasers) but i think that they would have basic melee kicks (since they have Dem Legz) because there’s not really a lot you could do withthem without making them separate characters and that would be a lot of effort
neon j: he would work like a puppet/summoner fighter, he’d summon various mini 1010 units that would attack like how they attacked in game, and white is a shield generator because he doesn’t have an actual attack ingame. he’s completely stationary when he summons them and they’re randomized
eve: she would use hands and legs, with a 6-hit base combo (hand-hand-feet-hand-hand-feet). arguably the slowest but does (mayday voice) MASSIVE DAMAGE MASSIVE DAMAGE!!! they’re summoned either in a radius around her or in a rectangle in front of her, and have large hitboxes so she’s good at crowd control
tatiana: she’d have her clock hands ofc, 3-hit combo that would work kind of like Every Swordfighter In Smash (swipe-swipe-lunge swipe), long reach and gets a bit of forwards movement at the end of her combo so she’s actually one of the more well-rounded of the crew














