so, mod speci here. I'm gonna be taking Telamon in a different direction away from the telamon-harmony romantic stuff, in a canonical context. that stuff may happen still, but it won't be canonical, telamon won't remember. (along with any past romantic stuff with harmony not being remembered) idk its hard to explain but basically yea
Something went wrong, but don’t fret! Let’s give it another shot.
Nil’s Statblock! Under cut cuz it’s rlly long..
Difficulty: 3/5
Health: 95
Walk Speed: 16
Run Speed: 24
Stamina Gain: 3/s
Stamina Loss: 5/s
First Ability: Living Void
Sends out a small goop entity that will run towards the nearest generator/task and complete one part of it. Rewards are cut in half for the user when the goop entity completes the task, and the user will gain no malice. The goop entity can be hit and killed. If the goop entity can not get to the generator within 30 seconds, it will automatically die. It will have a Black aura when the killer uses an aura detection ability.
Second Ability: Enhance
This is a Melee Ability. Use on a teammate to Enhance their main ability! Enhancement will last for 1 minute if not used. Enhanced entities will be highlighted black upon aura reveal.
Elliot:
Pizzas are now a full heal, along with gaining a black tint with star particles.
Guest1337:
If they have a punch charge, their next punch will stun for 1.5x the time, along with knocking back 2x further. If not, charge will have double knockback, and block will be used automatically when they get hit next.
Guest’s lower arm becomes black with white stars on use.
Taph:
Tripwire will go through walls if it is used. Tripwire will not have an aura upon aura reveal. Subspace Tripmine will apply 1 second of stun to the killer, and will not affect the Taph. Subspace Tripmine’s explosion will become black fog with white stars, but will let out white stars when it pulsates. It will not let out light.
Shedletsky:
Sword slash will deal double damage and stun for 1.5x the time. Chicken will make invincible while eating. Sword and chicken become black, emitting white stars.
Chance:
Next gun shot has a 95% chance to work, no matter the amount of charges. Coin flip will have a 75% chance to be successful and ReRoll will add 25 to the current player’s health, not reroll the hp, but add 25 to the player’s CURRENT max hp. Coin flip will not use up the enhancement. Gun will become made out of the void goop, the coin will have a white star on the correct side and be completely black.
Noob:
Next item’s effect will last for double the time. Items will be black with a white star texture.
Two Time:
Non-rework:
If killed, they will be set into LMS Revive form instead of normal revive form, along with being teleported to the furthest spawn away from the killer. No visual effect.
Rework:
Dagger will stun for double time, Crouch now makes them barely visible. Ritual will gteleport the Two-time to the furthest spawn away from the killer. Dagger will become black and emit white stars on hit. Crouch will not change. Ritual symbol will glow white, along with emitting white stars.
007n7:
Next clone will be revealed when the killer reveals auras, but the clone will have a normal aura colour.. As long as a clone is alive, the 007n7 will have Undetectable I.
Builderman:
Unique quirk about this one: Nil can use the ability on a building to give it its upgraded version. Using it on Builderman will make the next building he builds will be upgraded.
Sentry will deal knockback. Dispenser will heal at 3/s.
If he hasn’t placed down an upgraded building, Builderman’s fists will be black with a star texture. If he has, then the building in question will have a black outline, with white stars and black fog coming out of it as particles. The outline will be seen through walls.
Dusekkar
Shield can go through walls. Beam attack will stun for 0.5s.
Visual Effect: Dusekkar’s staff will be made black and the next ability will have a star theme.
I could balance this more, but I dunno how to balance it.
Images will be added under here later on, but right now I don’t have any.